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Thread: Support for editor on Apple Silicon

  1. #1
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    Support for editor on Apple Silicon

    The original Apple Silicon hardware, the M1 Mac mini has just been discontinued, about 2 and a half years after it was first released. The only remaining Intel based Mac is the Mac Pro.

    Are we any closer to being able to make games on Apple Silicon Macs?

  2. #2
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    Well, Fusion editor is not usable on Mac since catalina due to the drop of 32bit support.
    Maybe you need crossover or parallel desktop.

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    Quote Originally Posted by mattl View Post
    The original Apple Silicon hardware, the M1 Mac mini has just been discontinued, about 2 and a half years after it was first released. The only remaining Intel based Mac is the Mac Pro.

    Are we any closer to being able to make games on Apple Silicon Macs?

    Just to echo what defisym said, the lack of support for 32-bit apps on Mac is the primary reason that the editor cannot run on newer Macs. The Mac editor itself is contained in a custom Wine wrapper due to how heavily it relies on Windows libraries to function. You should be able to run the Windows version under Parallels on Mac though.

    There has been a notice on the Clickteam Fusion 2.5 for Mac page for a few years now which says that Clickteam is working to address the lack of support on non-32 bit systems, but I don't know the status of this.

    Sorry if that's not the answer you were looking for, but there is some good news in terms of Fusion games on Mac. The ability to export apps compatible with non-Intel Macs was added in Build 294, so your games should run just fine. Mac, iOS, and Android also got shader support in this update as well (with a few limitations outlined in the previously linked PDF).

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    Running things under emulation doesn't work now, because Parallels and such are for ARM versions of Windows.

    Intel Macs are basically no longer sold by Apple, so it's increasingly getting impossible to develop games on a Mac without having to resort to much older and unsupported hardware.

  5. #5
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    Quote Originally Posted by mattl View Post
    Running things under emulation doesn't work now, because Parallels and such are for ARM versions of Windows.

    Intel Macs are basically no longer sold by Apple, so it's increasingly getting impossible to develop games on a Mac without having to resort to much older and unsupported hardware.
    I run CTF Developer 2.5+ version 294.14 on a silicon Mac (Mac mini Apple M1) on macOS Ventura 13.0.1 using Parallels Desktop 18.1.1 for Mac and Windows 11 Pro (ARM) and it works perfectly. An Apple M1 processor can run Windows on ARM faster than Microsoft's own hardware.

    https://iphonewired.com/common-problems/578719/

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    I'm glad that works for you. I'll check it out but do I need to know how to use Windows or does ClickTeam Fusion run as a standalone window?

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    Quote Originally Posted by mattl View Post
    I'm glad that works for you. I'll check it out but do I need to know how to use Windows or does ClickTeam Fusion run as a standalone window?
    You install the entire Windows operating system within the Parallels Virtual Machine, so it's just like using Windows on a normal Windows PC. Parallels has a system called 'Coherence' mode so you can have the Clickteam Fusion icon in your Mac Dock along with all your favourite Mac apps and just launch CTF in its own window on the Mac desktop, without seeing the Windows OS behind it.

    Here's a screen shot of Clickteam Fusion on macOS Ventura in Parallels Coherance:

    Clickteam Fusion on macOS Ventura in Parallels Coherance.jpg

  8. #8
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    I also have an M1 MacBook Air 2020 with 16GB of RAM and 512GB SSD, and I'm running Clickteam Fusion on it under Windows 11 on ARM in Parallels Desktop as well.

    From what I found, a minimum of 16GB of RAM is a must as the Windows 11 on ARM installation in the Parallels Desktop creation wizard is selecting 6GB of RAM by default. So the base MacBook Air 2020 M1 model with the 8GB of RAM is not recommended for virtualization as it will only leave 2GB of RAM for the host Mac OS; the base 2020 M1 model also has a slower 256GB SSD compared to the much faster 512GB model, so take these details into consideration if you're having issues or if you're planning on buying a used/new MacBook with Apple silicon inside.

    While it mostly works okay, I did found that after some time that I'm using the engine, it suddenly starts to behave slow and takes a second or two to respond to varies tasks, like when I'm trying to add / edit events, while it doesn't behave like this when I'm running the engine natively on my Windows 10 PC, which has an old Intel i7 6th gen processor on it by the way. But for most parts I find it a nice solution for the time being until if and when the entire engine is redesigned in a 64-bit form, which could then be supported under the 64-bit only OS by Apple. But frankly, I don't think that this would be an easy task for Clickteam to do. Perhaps on Clickteam Fusion 3.

    By the way, I was never able to scroll correctly with the MacBook trackpad in the virtual Windows 11, and found that an external mouse with a physical scrolling wheel is a must to either scroll in Windows under Parallels or in Clickteam Fusion in particular. And if you happen to use the Logitech Master MX series mouse which is quite popular, don't install its Options/Options+ app as this will make the scrolling in Window worse the same as using the trackpad. I just find it out and uninstalled the app and my Logitech Master MX 3s is finally scrolling correctly in both Windows and Clickteam Fusion.

    Hope this helps.

  9. #9
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    Quote Originally Posted by goldeng View Post
    I also have an M1 MacBook Air 2020 with 16GB of RAM and 512GB SSD, and I'm running Clickteam Fusion on it under Windows 11 on ARM in Parallels Desktop as well.

    From what I found, a minimum of 16GB of RAM is a must as the Windows 11 on ARM installation in the Parallels Desktop creation wizard is selecting 6GB of RAM by default. So the base MacBook Air 2020 M1 model with the 8GB of RAM is not recommended for virtualization as it will only leave 2GB of RAM for the host Mac OS; the base 2020 M1 model also has a slower 256GB SSD compared to the much faster 512GB model, so take these details into consideration if you're having issues or if you're planning on buying a used/new MacBook with Apple silicon inside.

    While it mostly works okay, I did found that after some time that I'm using the engine, it suddenly starts to behave slow and takes a second or two to respond to varies tasks, like when I'm trying to add / edit events, while it doesn't behave like this when I'm running the engine natively on my Windows 10 PC, which has an old Intel i7 6th gen processor on it by the way. But for most parts I find it a nice solution for the time being until if and when the entire engine is redesigned in a 64-bit form, which could then be supported under the 64-bit only OS by Apple. But frankly, I don't think that this would be an easy task for Clickteam to do. Perhaps on Clickteam Fusion 3.

    By the way, I was never able to scroll correctly with the MacBook trackpad in the virtual Windows 11, and found that an external mouse with a physical scrolling wheel is a must to either scroll in Windows under Parallels or in Clickteam Fusion in particular. And if you happen to use the Logitech Master MX series mouse which is quite popular, don't install its Options/Options+ app as this will make the scrolling in Window worse the same as using the trackpad. I just find it out and uninstalled the app and my Logitech Master MX 3s is finally scrolling correctly in both Windows and Clickteam Fusion.

    Hope this helps.
    I also have 16GB of RAM on my M1 Mac mini and as goldeng said, this must be the best option in order to leave enough RAM for your host Mac. The automatic recommended CPU & memory configuration for the Windows 11 VM on my Mac mini is 4 CPUs and 6GB RAM, but I did a manual configuration and I allocated 2 processors out of the available 8 and 4GB out of the available 16GB. For me this works very swiftly and smoothly. I use an Apple Magic Trackpad and haven't found any scrolling problems or any of the sudden slowdown issues that goldeng found. I used to have Windows PCs before I bought my first Mac mini and to me it feels like I'm running Clickteam Fusion natively on a Windows PC.

  10. #10
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    Quote Originally Posted by AND View Post
    I also have 16GB of RAM on my M1 Mac mini and as goldeng said, this must be the best option in order to leave enough RAM for your host Mac. The automatic recommended CPU & memory configuration for the Windows 11 VM on my Mac mini is 4 CPUs and 6GB RAM, but I did a manual configuration and I allocated 2 processors out of the available 8 and 4GB out of the available 16GB. For me this works very swiftly and smoothly. I use an Apple Magic Trackpad and haven't found any scrolling problems or any of the sudden slowdown issues that goldeng found. I used to have Windows PCs before I bought my first Mac mini and to me it feels like I'm running Clickteam Fusion natively on a Windows PC.
    Thanks for the input. I wonder if the external Magic Trackpad you're using with your Mac mini has the external mouse compatibility with scrolling in Windows environment. Maybe the issue I'm facing is with the built-in MacBook Air trackpad; it also happens when I'm remoting my main PC with the Remote Desktop app. Can you pinch-zoom in and out with your Magic Trackpad in small zoom level steps in the frame and picture editors?

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