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Thread: Pinball movement

  1. #11
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
    MJK's Avatar
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    Re: Pinball movement

    I was actually a bit surprised how buggy this new movement is. Hopefully we'll get some patches or something, because it's a really nice movement if it would just work properly.

  2. #12
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
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    Re: Pinball movement

    I was actually a bit surprised how buggy this new movement is. Hopefully we'll get some patches or something, because it's a really nice movement if it would just work properly.

  3. #13
    Clicker

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    Re: Pinball movement

    the pinball movement isnt quite right, but stepping in the right direction. its not a bad thing though... we still have a tough challenge actually trying to make one of these games. <img src="/center/images/graemlins/smile.gif" alt="" />

  4. #14
    Clicker

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    Re: Pinball movement

    the pinball movement isnt quite right, but stepping in the right direction. its not a bad thing though... we still have a tough challenge actually trying to make one of these games. <img src="/center/images/graemlins/smile.gif" alt="" />

  5. #15
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleXNA Export Module
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    I have big troubles with pinball movements.

    creating an object (with pinball movement) in the frame at a position greater than 32000px make it not appear! It works fine in XNA but don't works on the computer with an exe or in CF2.5... I don't understand why the object isn't created passed this distance....

  6. #16
    Clicker Multimedia Fusion 2SWF Export Module
    Jacob's Avatar
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    Please avoid necromancing old threads, this one is from the day after MMF2 was released. Just remember to check the date when you're using the search function.

    The reason you're having issues is that the frame has an upper limit of 32767px. Higher than this will wrap to -32768 and it will climb toward 0 from there. If you need such large frames, consider making a level editor or rethinking how the level content is generated.

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