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Thread: Frame Rate

  1. #31
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    Re: Frame Rate

    For those who don't know what vsync does: it makes sure that every frame is completely drawn out before the next one comes. Else a frame could be skipped half-way when it's behind scedule.
    At least that's how I know it (please correct if wrong). So if you have vsync on on a slower computer, the game will slow down A LOT.
    Usually the first thing to turn off in a 3d game (for some reason it usually is on by default) to get decent performance.

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    Re: Frame Rate

    For those who don't know what vsync does: it makes sure that every frame is completely drawn out before the next one comes. Else a frame could be skipped half-way when it's behind scedule.
    At least that's how I know it (please correct if wrong). So if you have vsync on on a slower computer, the game will slow down A LOT.
    Usually the first thing to turn off in a 3d game (for some reason it usually is on by default) to get decent performance.

  3. #33
    Forum Moderator Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleSWF Export Module
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    Re: Frame Rate

    For those who don't know what vsync does: it makes sure that every frame is completely drawn out before the next one comes. Else a frame could be skipped half-way when it's behind scedule.
    At least that's how I know it (please correct if wrong). So if you have vsync on on a slower computer, the game will slow down A LOT.
    Usually the first thing to turn off in a 3d game (for some reason it usually is on by default) to get decent performance.
    That's right. It's actually the beam fired on the monitor, drawing what is in the video memory. 3D games (and games in general) run faster when you don't slow it down to wait for a refresh each display loop, but in 3D you don't notice the tearing effect so much. In 2D games you do. There is still a little tearing in MMF2 near the first few ms (appears near the top of the screen) but a work around for now is to put you non-scrolling score and panels there. Hopefully it can be improved in a future patch.
    Andy H @ ovine.net
    Awful Jokes - a new cartoon every day: http://awful.ovine.net/
    Ovine's games: http://www.ovine.net

  4. #34
    Forum Moderator Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleSWF Export Module
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    Re: Frame Rate

    For those who don't know what vsync does: it makes sure that every frame is completely drawn out before the next one comes. Else a frame could be skipped half-way when it's behind scedule.
    At least that's how I know it (please correct if wrong). So if you have vsync on on a slower computer, the game will slow down A LOT.
    Usually the first thing to turn off in a 3d game (for some reason it usually is on by default) to get decent performance.
    That's right. It's actually the beam fired on the monitor, drawing what is in the video memory. 3D games (and games in general) run faster when you don't slow it down to wait for a refresh each display loop, but in 3D you don't notice the tearing effect so much. In 2D games you do. There is still a little tearing in MMF2 near the first few ms (appears near the top of the screen) but a work around for now is to put you non-scrolling score and panels there. Hopefully it can be improved in a future patch.
    Andy H @ ovine.net
    Awful Jokes - a new cartoon every day: http://awful.ovine.net/
    Ovine's games: http://www.ovine.net

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