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Thread: 360

  1. #1
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    360

    All movements have 32 degrees by default. However there is cool angle-feature in the events. Angle has 360 degrees and makes rotation without losing quality.

    So I think there is good possibilities to make cool 360 degrees movements (without other extensions?). But why all movements still have 32 degrees and bad quality by default?

    Anyway: Automatic rotation is also good feature, but sometimes buggy and it loses the quality.

  2. #2
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    360

    All movements have 32 degrees by default. However there is cool angle-feature in the events. Angle has 360 degrees and makes rotation without losing quality.

    So I think there is good possibilities to make cool 360 degrees movements (without other extensions?). But why all movements still have 32 degrees and bad quality by default?

    Anyway: Automatic rotation is also good feature, but sometimes buggy and it loses the quality.

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
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    Re: 360

    I think the default movements are max 32 directions because of the backwards compatibility.

  4. #4
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    Re: 360

    I think the default movements are max 32 directions because of the backwards compatibility.

  5. #5
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleUnicode Add-on
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    Re: 360

    Soon I will convert ARCO to MMF2, which will allow you to make easy 360 movements.

  6. #6
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleUnicode Add-on
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    Re: 360

    Soon I will convert ARCO to MMF2, which will allow you to make easy 360 movements.

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