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Thread: Layers Graphic Glitch

  1. #1
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    Layers Graphic Glitch

    Im making an application that so far has 3 layers in it's only frame.

    The top most layer, has x and y coefficients of 0, so it wont scroll. On that layer is just one active object, which is sort of a place holder for a counter that will be put in later.

    The layer below that has one quick backdrop that is an semi-transparent gradient that is over one part of the frame.

    The lowest layer is the layer where the events take place. The player and background objects are on it.

    The problem is, sometimes the top most layer that isnt supposed to scroll, will start jittering, as if it really wants to scroll. Eventually it either jitters off the screen, or it just starts to scroll all together, but then gets wiped away as the camera pushes it off the frame.

    Any help is appreciated...

    I can upload the .mfa I'm working on if needed.

    --

    Just some small updates to the problem:
    Taking the active object out of the non-scrolling layer, putting it into the same layer as the player, and unchecking "Follow the frame" does NOT fix the problem.

    The problem seems to arise when objects are created on the frame. When the player does a basic attack, a small object is created and it travels a short distance and then is destroyed. It seems that the bug is somehow triggered by creating objects...

    Also, I'm using the global event editor for almost every event so far in the game. Would this be related?

    --

    I think I've found the problem, crossing fingers here.

    The objects that I was creating had a Fade Out transition (Fade into background in .5 seconds.) I took those transitions out, and it seems that the bug is not happening anymore.

    So right now the bug seems to be caused by objects with their own fade in and fade out transitions.

  2. #2
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    Layers Graphic Glitch

    Im making an application that so far has 3 layers in it's only frame.

    The top most layer, has x and y coefficients of 0, so it wont scroll. On that layer is just one active object, which is sort of a place holder for a counter that will be put in later.

    The layer below that has one quick backdrop that is an semi-transparent gradient that is over one part of the frame.

    The lowest layer is the layer where the events take place. The player and background objects are on it.

    The problem is, sometimes the top most layer that isnt supposed to scroll, will start jittering, as if it really wants to scroll. Eventually it either jitters off the screen, or it just starts to scroll all together, but then gets wiped away as the camera pushes it off the frame.

    Any help is appreciated...

    I can upload the .mfa I'm working on if needed.

    --

    Just some small updates to the problem:
    Taking the active object out of the non-scrolling layer, putting it into the same layer as the player, and unchecking "Follow the frame" does NOT fix the problem.

    The problem seems to arise when objects are created on the frame. When the player does a basic attack, a small object is created and it travels a short distance and then is destroyed. It seems that the bug is somehow triggered by creating objects...

    Also, I'm using the global event editor for almost every event so far in the game. Would this be related?

    --

    I think I've found the problem, crossing fingers here.

    The objects that I was creating had a Fade Out transition (Fade into background in .5 seconds.) I took those transitions out, and it seems that the bug is not happening anymore.

    So right now the bug seems to be caused by objects with their own fade in and fade out transitions.

  3. #3
    Clickteam Clickteam

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    Re: Layers Graphic Glitch

    Could you upload your .MFA file to the File Archive section, or send it to me directory by e-mail? Thanks!

    Yves.

  4. #4
    Clickteam Clickteam

    Join Date
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    Re: Layers Graphic Glitch

    Could you upload your .MFA file to the File Archive section, or send it to me directory by e-mail? Thanks!

    Yves.

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