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Thread: Buying a thing

  1. #1
    Clicker Fusion 2.5 DeveloperSWF Export Module

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    Buying a thing

    I need to buy a house in my game. The Question and answer object pops up and asks do I want to buy the house. How to make it work like that, when I don't have enough money in my counter, the house will not be bought?

  2. #2
    Clicker Fusion 2.5 DeveloperSWF Export Module

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    Buying a thing

    I need to buy a house in my game. The Question and answer object pops up and asks do I want to buy the house. How to make it work like that, when I don't have enough money in my counter, the house will not be bought?

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    Re: Buying a thing

    (Question):Answer number 1 chosen
    +(Counter)<50--------------------------(no action)

    number of answer is the answer yes or no
    counter value is the money the char have

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    Re: Buying a thing

    (Question):Answer number 1 chosen
    +(Counter)<50--------------------------(no action)

    number of answer is the answer yes or no
    counter value is the money the char have

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    Re: Buying a thing

    if he has enough money
    (Question):Answer number 1 chosen
    +(Counter)>50-------------------------(action that makes him buy the house)+sub 50 to "Counter"

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    Re: Buying a thing

    if he has enough money
    (Question):Answer number 1 chosen
    +(Counter)>50-------------------------(action that makes him buy the house)+sub 50 to "Counter"

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    Re: Buying a thing

    Here is how to ask the question if you have money enough:

    + Some event happens like you click on the house or whatever
    + [Counter] Value is greater than 10000 (the price of the house)
    ---> Show question & answer object

    + [Q&A object] If 'Yes' was clicked (or correct answer or something)
    ---> Create [House] somewhere
    ---> [Counter] Substract 10000 from counter

  8. #8
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    Re: Buying a thing

    Here is how to ask the question if you have money enough:

    + Some event happens like you click on the house or whatever
    + [Counter] Value is greater than 10000 (the price of the house)
    ---> Show question & answer object

    + [Q&A object] If 'Yes' was clicked (or correct answer or something)
    ---> Create [House] somewhere
    ---> [Counter] Substract 10000 from counter

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    Re: Buying a thing

    No..sorry..wrong thing
    IF HE DOESNT HAVE ENOUGH MONEY
    (Question):Answer number 1 chosen
    +(Counter)<50--------------------------(Text)Change Alterable string to "Sorry, you don't have enough money"

    number of answer is the answer yes or no
    counter value is the money the char have

  10. #10
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    Re: Buying a thing

    No..sorry..wrong thing
    IF HE DOESNT HAVE ENOUGH MONEY
    (Question):Answer number 1 chosen
    +(Counter)<50--------------------------(Text)Change Alterable string to "Sorry, you don't have enough money"

    number of answer is the answer yes or no
    counter value is the money the char have

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