Edit: What he said ^ (lol)
As far as i can see loops will only be required for the movement of the objects, but maybe thats just how i'm thinking about it. MMF2 should surely be able to handle loops pretty well.

Edit: What he said ^ (lol)
As far as i can see loops will only be required for the movement of the objects, but maybe thats just how i'm thinking about it. MMF2 should surely be able to handle loops pretty well.

Edit: What he said ^ (lol)
As far as i can see loops will only be required for the movement of the objects, but maybe thats just how i'm thinking about it. MMF2 should surely be able to handle loops pretty well.
Forgot one thing :P.
On loop "Bad" you will need to compare Alterable A of both teams to the respective loop indexs like "Alterable value A of Good Guys=LoopIndex("Good")", before the distance comparison.
You have to do this becuase of the way MMF selects objects, basically compare two general values doesn't select the objects that match said condition, so if you just do the comparison, then it will affect all objects (Which isn't what you want).
Forgot one thing :P.
On loop "Bad" you will need to compare Alterable A of both teams to the respective loop indexs like "Alterable value A of Good Guys=LoopIndex("Good")", before the distance comparison.
You have to do this becuase of the way MMF selects objects, basically compare two general values doesn't select the objects that match said condition, so if you just do the comparison, then it will affect all objects (Which isn't what you want).




Surely a finite state machine is just an abstract concept... while it's not exactly neat to code it in MMF, it's certainly possible by using a value to store the state of an object, and writing events to deal with each possible state (including those that would move it to surrounding states).
Or were you talking about something more solid?




Surely a finite state machine is just an abstract concept... while it's not exactly neat to code it in MMF, it's certainly possible by using a value to store the state of an object, and writing events to deal with each possible state (including those that would move it to surrounding states).
Or were you talking about something more solid?
Yes I was:
Finite State Machine
Edit: and Finite State Machine at AI-Junkie
Yes I was:
Finite State Machine
Edit: and Finite State Machine at AI-Junkie




I know, I had to do a semester's worth of them in third year computer science :P
I'm just saying that I think saying that it's not possible in MMF is a bit misleading - I think that emulating one would be a relatively simple thing to do (although if you write events like me it'd quickly become a nightmare). Couldn't most objects in MMF be said to be finite state machines anyway?




I know, I had to do a semester's worth of them in third year computer science :P
I'm just saying that I think saying that it's not possible in MMF is a bit misleading - I think that emulating one would be a relatively simple thing to do (although if you write events like me it'd quickly become a nightmare). Couldn't most objects in MMF be said to be finite state machines anyway?