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Thread: RTS pathfinding

  1. #1
    Clicker Fusion 2.5 DeveloperSWF Export ModuleInstall Creator Pro

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    RTS pathfinding

    Hello, im looking for an example that handles pathfinding.
    And things like groupformation, placement... all common stuff you see in games like C&C95
    Thanks <img src="/center/images/graemlins/smile.gif" alt="" />

  2. #2
    Clicker Fusion 2.5 DeveloperSWF Export ModuleInstall Creator Pro

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    RTS pathfinding

    Hello, im looking for an example that handles pathfinding.
    And things like groupformation, placement... all common stuff you see in games like C&amp;C95
    Thanks <img src="/center/images/graemlins/smile.gif" alt="" />

  3. #3
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    Re: RTS pathfinding

    There was an extension that dealt with it in 1.5 that was called the grid object (or something like that) but it was buggy. Unless it is ported you could always look up the A* path finding algorithm and attemp to maxe it work in MMF. This will be a bit of a challenge to say the least, as it requires a more procedural language like C, however I'm sure it can be done.

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    Re: RTS pathfinding

    There was an extension that dealt with it in 1.5 that was called the grid object (or something like that) but it was buggy. Unless it is ported you could always look up the A* path finding algorithm and attemp to maxe it work in MMF. This will be a bit of a challenge to say the least, as it requires a more procedural language like C, however I'm sure it can be done.

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