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Thread: Changing animation speed??

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    Changing animation speed??

    Right, on MMF 1.5 I used the 'change animation' object 'cause it seemed like the changing of animation speeds caused problems. Now in MMF 2 I'm having problems again. I set an object to play an animation to a certain speed, and when that animation finishes it needs to play a different animation at a different speed. However, with the event that tells the objects animation speed to change in place, the object will not change to a different animation. I hope that made sense...in short, I think the change animation speed function is broken.
    Correct me if I'm wrong!

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    Changing animation speed??

    Right, on MMF 1.5 I used the 'change animation' object 'cause it seemed like the changing of animation speeds caused problems. Now in MMF 2 I'm having problems again. I set an object to play an animation to a certain speed, and when that animation finishes it needs to play a different animation at a different speed. However, with the event that tells the objects animation speed to change in place, the object will not change to a different animation. I hope that made sense...in short, I think the change animation speed function is broken.
    Correct me if I'm wrong!

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    Re: Changing animation speed??

    The change animation speed-event has always been buggy for me, and I think it is sometimes in MMF2 as well... or perhaps it's by design. Anyway, as long as I use the "restore animation whatever"-event after I've messed with it, it works fine. That is, first I change the animation speed, and when I want the animation to switch, I use:

    Restore animation speed
    Change animation to X

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    Re: Changing animation speed??

    The change animation speed-event has always been buggy for me, and I think it is sometimes in MMF2 as well... or perhaps it's by design. Anyway, as long as I use the "restore animation whatever"-event after I've messed with it, it works fine. That is, first I change the animation speed, and when I want the animation to switch, I use:

    Restore animation speed
    Change animation to X

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    Re: Changing animation speed??

    Hmm I've just tried doing what you said, but it still wont change the animation :/

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    Re: Changing animation speed??

    Hmm I've just tried doing what you said, but it still wont change the animation :/

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    Re: Changing animation speed??


    Works for me.

    Make sure the animation you are testing (has finished) is NOT set to looping.


    Example file
    http://www.skiosk-esd.com/clickteam/mmfsamples/animaspeedchange.mfa
    DT
    Special Projects Director

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    Re: Changing animation speed??


    Works for me.

    Make sure the animation you are testing (has finished) is NOT set to looping.


    Example file
    http://www.skiosk-esd.com/clickteam/mmfsamples/animaspeedchange.mfa
    DT
    Special Projects Director

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    Re: Changing animation speed??

    I didn't have it on loop, and it's still not working. By the way, on that example file you gave, I tried having the walking animation speed change but it didn't work!

    EDIT: On my game I have a stopped animation playing which has been set to the speed of a counter. The animation plays at the correct speed. However, I put the event in 'when animation stopped is over' but it no longer recognises that event due to the animation speed change. I cant even destroy the object!

    EDIT: I found away around it. I made it so the animation changes when the stopped animation reaches the last frame, not when its over. That seems to work!

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    Re: Changing animation speed??

    I didn't have it on loop, and it's still not working. By the way, on that example file you gave, I tried having the walking animation speed change but it didn't work!

    EDIT: On my game I have a stopped animation playing which has been set to the speed of a counter. The animation plays at the correct speed. However, I put the event in 'when animation stopped is over' but it no longer recognises that event due to the animation speed change. I cant even destroy the object!

    EDIT: I found away around it. I made it so the animation changes when the stopped animation reaches the last frame, not when its over. That seems to work!

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