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Thread: MMF 2 speed general question

  1. #11
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    Re: MMF 2 speed general question

    Well, that depends on your application.

    Yves.

  2. #12
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    Re: MMF 2 speed general question

    Well, that depends on your application.

    Yves.

  3. #13
    Clicker Fusion 2.5Fusion 2.5+ DLC

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    Re: MMF 2 speed general question

    Hmm..I thought MMF2 will be just faster, more events will be proccessed and they will be proccessed faster too :/ If there is no graphics, just server code...

  4. #14
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    Re: MMF 2 speed general question

    Hmm..I thought MMF2 will be just faster, more events will be proccessed and they will be proccessed faster too :/ If there is no graphics, just server code...

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    Re: MMF 2 speed general question

    Have you tried to set the frame rate to 1000? If so, what's the real frame rate? (displayed in the Debugger, or with the usual method with 2 counters in the frame)

    Yves.

  6. #16
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    Re: MMF 2 speed general question

    Have you tried to set the frame rate to 1000? If so, what's the real frame rate? (displayed in the Debugger, or with the usual method with 2 counters in the frame)

    Yves.

  7. #17
    Clicker Fusion 2.5Fusion 2.5+ DLC

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    Re: MMF 2 speed general question

    <img src="/center/images/graemlins/laugh.gif" alt="" /> I couldnt try it because I need many imported extensions..I just asked about generall MMF2 speed in apps where no graphics is needed. Just arrays, MooClick, INI files and some calculations

  8. #18
    Clicker Fusion 2.5Fusion 2.5+ DLC

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    Re: MMF 2 speed general question

    <img src="/center/images/graemlins/laugh.gif" alt="" /> I couldnt try it because I need many imported extensions..I just asked about generall MMF2 speed in apps where no graphics is needed. Just arrays, MooClick, INI files and some calculations

  9. #19
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    Re: MMF 2 speed general question

    MMF2's slightly slower runtime is only noticeable if you run 100000 events (or somethin like that) each event loop. So if there were no framerate limit on, you would notice it if you observed a counter, but MMF2's framerate caps at 50fps (or whatever you like) so you wouldn't notice it at all. Then it will run at the exact same speed as MMF1.5. Thats why Yves sais it depends on your program.

  10. #20
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    Re: MMF 2 speed general question

    MMF2's slightly slower runtime is only noticeable if you run 100000 events (or somethin like that) each event loop. So if there were no framerate limit on, you would notice it if you observed a counter, but MMF2's framerate caps at 50fps (or whatever you like) so you wouldn't notice it at all. Then it will run at the exact same speed as MMF1.5. Thats why Yves sais it depends on your program.

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