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Thread: Irrlicht, where to make ...

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    Re: Irrlicht, where to make ...

    I'll do a quick comment <img src="/center/images/graemlins/wink.gif" alt="" />
    The formats for objects (enemies and other animated stuff) that Irrlicht favors are .X and .MS3D, as it's really easy to use the joint/bone system of these. Quake BSP's are very efficient too, but I think you could use X-files for levels too.

    I think Blender, Anim8or, GMax, 3DStudioMax and Milkshape has exporters for these. Building BSP-trees are a little more complicated though iirc, but can be done with radiant as someone suggested.

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    Re: Irrlicht, where to make ...

    I'll do a quick comment <img src="/center/images/graemlins/wink.gif" alt="" />
    The formats for objects (enemies and other animated stuff) that Irrlicht favors are .X and .MS3D, as it's really easy to use the joint/bone system of these. Quake BSP's are very efficient too, but I think you could use X-files for levels too.

    I think Blender, Anim8or, GMax, 3DStudioMax and Milkshape has exporters for these. Building BSP-trees are a little more complicated though iirc, but can be done with radiant as someone suggested.

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    Re: Irrlicht, where to make ...

    Autodesk quit distributing GMax, probably because they suck. (Don't get me wrong, I just mean they're greedy.)

    I just use Blender. Once you get used to it, you can make things really fast.

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    Re: Irrlicht, where to make ...

    Autodesk quit distributing GMax, probably because they suck. (Don't get me wrong, I just mean they're greedy.)

    I just use Blender. Once you get used to it, you can make things really fast.

  5. #15
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleInstall Creator ProPatch Maker
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    Re: Irrlicht, where to make ...

    Blender is very FREE and small in size. It's fast and the community base is huge. http://www.blender.org http://www.elysiun.com

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    Re: Irrlicht, where to make ...

    Blender is very FREE and small in size. It's fast and the community base is huge. http://www.blender.org http://www.elysiun.com

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    Re: Irrlicht, where to make ...

    Blender is awesome. My GFX designers for my online game use it.

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    Re: Irrlicht, where to make ...

    Blender is awesome. My GFX designers for my online game use it.

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    Re: Irrlicht, where to make ...

    []I'll do a quick comment <img src="/center/images/graemlins/wink.gif" alt="" />
    The formats for objects (enemies and other animated stuff) that Irrlicht favors are .X and .MS3D, as it's really easy to use the joint/bone system of these. Quake BSP's are very efficient too, but I think you could use X-files for levels too....[/]

    Animation:Master is a fantastic modeling and animation program.
    http://www.hash.com
    There is an exporter for it to the X format, and on the Hash forum there are several projects going, where they are using that exporter to go to the Torque game engine.
    I have been using A:M for 7 years, so I could give some pointers... I am using A:M to model and animate characters for sprites to use in MMF2.
    If it becomes possible to create 3D games in MMF2, then I'm sure that there will be many more A:M users looking to use MMF <img src="/center/images/graemlins/smile.gif" alt="" />

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    Re: Irrlicht, where to make ...

    []I'll do a quick comment <img src="/center/images/graemlins/wink.gif" alt="" />
    The formats for objects (enemies and other animated stuff) that Irrlicht favors are .X and .MS3D, as it's really easy to use the joint/bone system of these. Quake BSP's are very efficient too, but I think you could use X-files for levels too....[/]

    Animation:Master is a fantastic modeling and animation program.
    http://www.hash.com
    There is an exporter for it to the X format, and on the Hash forum there are several projects going, where they are using that exporter to go to the Torque game engine.
    I have been using A:M for 7 years, so I could give some pointers... I am using A:M to model and animate characters for sprites to use in MMF2.
    If it becomes possible to create 3D games in MMF2, then I'm sure that there will be many more A:M users looking to use MMF <img src="/center/images/graemlins/smile.gif" alt="" />

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