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Thread: Ink effect SDK

  1. #11
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module

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    Re: Ink effect SDK

    If you may make new ink effects any time soon, I put my vote in for an ink effect that blends the image with any given RGB value by a certian percent, or an ink effect like monochrome, but that lets you define whether it will be a range of greys, blues, greens, reds, etc. Either would be very useful for many common game effects. <img src="/center/images/graemlins/smile.gif" alt="" />

    Thanks for the awesome products, by the way, Yves.

  2. #12
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module

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    Re: Ink effect SDK

    If you may make new ink effects any time soon, I put my vote in for an ink effect that blends the image with any given RGB value by a certian percent, or an ink effect like monochrome, but that lets you define whether it will be a range of greys, blues, greens, reds, etc. Either would be very useful for many common game effects. <img src="/center/images/graemlins/smile.gif" alt="" />

    Thanks for the awesome products, by the way, Yves.

  3. #13
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    Re: Ink effect SDK

    I'm still waiting for that patch.

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    Re: Ink effect SDK

    I'm still waiting for that patch.

  5. #15
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    Re: Ink effect SDK

    It'd be good if the abilities of the seperate ink effects could be mixed; such as the ability to create additive/subtractive sprites with a coefficient. Or Inverted monochromatic images with semi-transparency.

    One thing that I also think would be good is an RGB multiplier ink effect, that simply multiplies the RGB of each pixel by a separate coefficient for each of the R,G,B channels. That would be great for simulating lighting.

  6. #16
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    Re: Ink effect SDK

    It'd be good if the abilities of the seperate ink effects could be mixed; such as the ability to create additive/subtractive sprites with a coefficient. Or Inverted monochromatic images with semi-transparency.

    One thing that I also think would be good is an RGB multiplier ink effect, that simply multiplies the RGB of each pixel by a separate coefficient for each of the R,G,B channels. That would be great for simulating lighting.

  7. #17
    Clicker Fusion 2.5 DeveloperiOS Export ModuleSWF Export ModulePatch Maker
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    Re: Ink effect SDK

    Yes Clickteam has it full for them. Alot of work, hopefully MMF2 will do well, and they will be able to hire more programmers to help them out. :-)

  8. #18
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    Re: Ink effect SDK

    Yes Clickteam has it full for them. Alot of work, hopefully MMF2 will do well, and they will be able to hire more programmers to help them out. :-)

  9. #19
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    Re: Ink effect SDK

    Add "Drop Shadow" effect <img src="/center/images/graemlins/smile.gif" alt="" />
    --------------------------------------
    Nicolas "Nico" Sourdeval
    Clickteam

  10. #20
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    Re: Ink effect SDK

    Add "Drop Shadow" effect <img src="/center/images/graemlins/smile.gif" alt="" />
    --------------------------------------
    Nicolas "Nico" Sourdeval
    Clickteam

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