User Tag List

Page 3 of 12 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 116

Thread: How easy to use Irrlicht?

  1. #21
    Clicker Multimedia Fusion 2 DeveloperiOS Export Module

    Join Date
    Jun 2006
    Posts
    1,324
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: How easy to use Irrlicht?

    Don't underestimate how much work in 3D is involved to create all the characters, terrains, animations etc. If you can do all that, then it isn't too difficult to create simple 3D games/screensavers.

    However, if you want to drive realtime around racetracks, avoiding other cars, obstacles etc - you'll need to know your physics <img src="/center/images/graemlins/smile.gif" alt="" /> Similarly if you want to pilot planes and spacecraft.

  2. #22
    Clicker Multimedia Fusion 2 DeveloperiOS Export Module

    Join Date
    Jun 2006
    Posts
    1,324
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: How easy to use Irrlicht?

    Don't underestimate how much work in 3D is involved to create all the characters, terrains, animations etc. If you can do all that, then it isn't too difficult to create simple 3D games/screensavers.

    However, if you want to drive realtime around racetracks, avoiding other cars, obstacles etc - you'll need to know your physics <img src="/center/images/graemlins/smile.gif" alt="" /> Similarly if you want to pilot planes and spacecraft.

  3. #23
    No Products Registered

    Join Date
    Jun 2006
    Posts
    150
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: How easy to use Irrlicht?

    []you have shaders implemented in it or not? :P [/]
    Shaders aren't that high on the priority list, but I'm working on it <img src="/center/images/graemlins/wink.gif" alt="" />

  4. #24
    No Products Registered

    Join Date
    Jun 2006
    Posts
    150
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: How easy to use Irrlicht?

    []you have shaders implemented in it or not? :P [/]
    Shaders aren't that high on the priority list, but I'm working on it <img src="/center/images/graemlins/wink.gif" alt="" />

  5. #25
    Clicker Fusion 2.5Android Export Module

    Join Date
    Jul 2006
    Posts
    77
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: How easy to use Irrlicht?

    excuse me a simple question

    irrlicht will become an ext. fro mmf2...to use it we must write code lines? or it will be like mode 7ex directly editet by the event editor?
    (i see in the website and i see a lot of complicated code)

    anyone know how much time will be needed to realize this ext? 1 month 1 year ( i say this because i'm not able to program anything and i don't know how much time it needs)

    with irrlicht i can use in the event editor: when i touch a city i go to a frame?

    thanks

  6. #26
    Clicker Fusion 2.5Android Export Module

    Join Date
    Jul 2006
    Posts
    77
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: How easy to use Irrlicht?

    excuse me a simple question

    irrlicht will become an ext. fro mmf2...to use it we must write code lines? or it will be like mode 7ex directly editet by the event editor?
    (i see in the website and i see a lot of complicated code)

    anyone know how much time will be needed to realize this ext? 1 month 1 year ( i say this because i'm not able to program anything and i don't know how much time it needs)

    with irrlicht i can use in the event editor: when i touch a city i go to a frame?

    thanks

  7. #27
    No Products Registered

    Join Date
    Jun 2006
    Posts
    150
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: How easy to use Irrlicht?

    []irrlicht will become an ext. fro mmf2...to use it we must write code lines? or it will be like mode 7ex directly editet by the event editor?
    (i see in the website and i see a lot of complicated code)[/]
    The Irrlicht object will be an extension for MMF2. You won't need to know to program in C/C++ to use it, as it will be controlled through events.

    []anyone know how much time will be needed to realize this ext? 1 month 1 year ( i say this because i'm not able to program anything and i don't know how much time it needs)[/]
    A really hard question to answer. Somewhere between your range sounds likely (3-5 months).

    []
    with irrlicht i can use in the event editor: when i touch a city i go to a frame?[/]
    Yes that should be very possible and will probably only need one condition <img src="/center/images/graemlins/smile.gif" alt="" />

  8. #28
    No Products Registered

    Join Date
    Jun 2006
    Posts
    150
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: How easy to use Irrlicht?

    []irrlicht will become an ext. fro mmf2...to use it we must write code lines? or it will be like mode 7ex directly editet by the event editor?
    (i see in the website and i see a lot of complicated code)[/]
    The Irrlicht object will be an extension for MMF2. You won't need to know to program in C/C++ to use it, as it will be controlled through events.

    []anyone know how much time will be needed to realize this ext? 1 month 1 year ( i say this because i'm not able to program anything and i don't know how much time it needs)[/]
    A really hard question to answer. Somewhere between your range sounds likely (3-5 months).

    []
    with irrlicht i can use in the event editor: when i touch a city i go to a frame?[/]
    Yes that should be very possible and will probably only need one condition <img src="/center/images/graemlins/smile.gif" alt="" />

  9. #29
    Clicker Fusion 2.5 DeveloperSWF Export Module

    Join Date
    Jun 2006
    Location
    Turku, Finland
    Posts
    1,023
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: How easy to use Irrlicht?

    Souns really cool <img src="/center/images/graemlins/smile.gif" alt="" /> Can't wait for you to finish it. How long will it take?

  10. #30
    Clicker Fusion 2.5 DeveloperSWF Export Module

    Join Date
    Jun 2006
    Location
    Turku, Finland
    Posts
    1,023
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: How easy to use Irrlicht?

    Souns really cool <img src="/center/images/graemlins/smile.gif" alt="" /> Can't wait for you to finish it. How long will it take?

Page 3 of 12 FirstFirst 1 2 3 4 5 ... LastLast

Similar Threads

  1. irrlicht
    By wargasmic in forum Multimedia Fusion 2 - Technical Support
    Replies: 11
    Last Post: 13th December 2006, 10:57 PM
  2. No Irrlicht??
    By Cocodrilo in forum Multimedia Fusion 2 - Technical Support
    Replies: 1
    Last Post: 12th November 2006, 04:41 PM
  3. Irrlicht?
    By Cocodrilo in forum Multimedia Fusion 2 - Technical Support
    Replies: 29
    Last Post: 1st July 2006, 07:02 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •