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Thread: Status of my physics extension

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    Re: Status of my physics extension

    Hey Vortex.

    There is only one word for that: AWSOME!

    All examples worked great. BUT: Only in your first example I could fill the whole screen with objects still adding more and more without the framerate dropping too much (Even when the screen was not only full but CRAMMED with objects!!!). The second example slowed down quite a lot and even crashed.

    Hope this observation could help a little...

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    Re: Status of my physics extension

    Hey Vortex.

    There is only one word for that: AWSOME!

    All examples worked great. BUT: Only in your first example I could fill the whole screen with objects still adding more and more without the framerate dropping too much (Even when the screen was not only full but CRAMMED with objects!!!). The second example slowed down quite a lot and even crashed.

    Hope this observation could help a little...

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    Re: Status of my physics extension

    The demo is incredible but i think there is a problem with it. when the squares bounce from the bottom of the screen they turn in the air which they shouldn't if they are moddled as uniform (which they should be) and they also move to the left. this means that if you keep left clicking you will have boxes all over the place, but if you jeep right clicking you get a very unlikely looking pile of circles (if you right clicx loads they get crammed in then if you knock them with something they go everywhere ^^) im using the 3rd alpha if that makes a difference.

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    Re: Status of my physics extension

    The demo is incredible but i think there is a problem with it. when the squares bounce from the bottom of the screen they turn in the air which they shouldn't if they are moddled as uniform (which they should be) and they also move to the left. this means that if you keep left clicking you will have boxes all over the place, but if you jeep right clicking you get a very unlikely looking pile of circles (if you right clicx loads they get crammed in then if you knock them with something they go everywhere ^^) im using the 3rd alpha if that makes a difference.

  5. #245
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    Re: Status of my physics extension

    Yeah I am aware of the circle problem, and I think it is becuase I am using infinite friction in that demo. I recently coded a material system that will allow objects to have different properties <img src="/center/images/graemlins/wink.gif" alt="" />.

    I am working on fixing the popcorn effect but I am on vacation now, so it will have to wait for when I get home.

    What do people think of the idea about making an ODE movement and then having the ODE object be a control extension for that movement?

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    Re: Status of my physics extension

    Yeah I am aware of the circle problem, and I think it is becuase I am using infinite friction in that demo. I recently coded a material system that will allow objects to have different properties <img src="/center/images/graemlins/wink.gif" alt="" />.

    I am working on fixing the popcorn effect but I am on vacation now, so it will have to wait for when I get home.

    What do people think of the idea about making an ODE movement and then having the ODE object be a control extension for that movement?

  7. #247
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    Re: Status of my physics extension

    []What do people think of the idea about making an ODE movement and then having the ODE object be a control extension for that movement? [/]

    That sounds like a great idea, but in that case make Both since I want the extension without the movement part <img src="/center/images/graemlins/wink.gif" alt="" />

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    Re: Status of my physics extension

    []What do people think of the idea about making an ODE movement and then having the ODE object be a control extension for that movement? [/]

    That sounds like a great idea, but in that case make Both since I want the extension without the movement part <img src="/center/images/graemlins/wink.gif" alt="" />

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    Re: Status of my physics extension

    Well the problem with making both, is that it is double the work :P. So I need people to decide whether they like the movement idea, or if they want to have to manually add the objects to the ODE extension through events?

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    Re: Status of my physics extension

    Well the problem with making both, is that it is double the work :P. So I need people to decide whether they like the movement idea, or if they want to have to manually add the objects to the ODE extension through events?

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