User Tag List

Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 22

Thread: Jump to Frame glitch?

  1. #11
    Clicker

    Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    scottige's Avatar
    Join Date
    Jul 2006
    Location
    Scotland
    Posts
    411
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Jump to Frame glitch?

    The screen flipping seems to work fine here.

    I have several projects using it already, maybe it's something code specific ?

    I just created a new app to test.

    I added an active and assigned it 8 way movement.

    I used the event if x<-10 then next frame.

    Try that to see if it works.

  2. #12
    Clicker

    Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    scottige's Avatar
    Join Date
    Jul 2006
    Location
    Scotland
    Posts
    411
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Jump to Frame glitch?

    The screen flipping seems to work fine here.

    I have several projects using it already, maybe it's something code specific ?

    I just created a new app to test.

    I added an active and assigned it 8 way movement.

    I used the event if x<-10 then next frame.

    Try that to see if it works.

  3. #13
    No Products Registered

    Join Date
    Jun 2006
    Posts
    259
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Jump to Frame glitch?

    Are you saying then "next frame" or "jump to frame?" Neither work. Both require me to let go of the arrows before it goes to the next frame.

    Thanks for the quick reply Yves... when is the first patch due?

  4. #14
    No Products Registered

    Join Date
    Jun 2006
    Posts
    259
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Jump to Frame glitch?

    Are you saying then "next frame" or "jump to frame?" Neither work. Both require me to let go of the arrows before it goes to the next frame.

    Thanks for the quick reply Yves... when is the first patch due?

  5. #15
    No Products Registered

    Join Date
    Jun 2006
    Posts
    12
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Jump to Frame glitch?

    When I posted "jump to frame delay" on July 1 I didn't realize MMF was waiting for me to release the key. I would definitely like to see this "feature" removed.

    Snow

  6. #16
    No Products Registered

    Join Date
    Jun 2006
    Posts
    12
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Jump to Frame glitch?

    When I posted "jump to frame delay" on July 1 I didn't realize MMF was waiting for me to release the key. I would definitely like to see this "feature" removed.

    Snow

  7. #17
    Clicker

    Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    scottige's Avatar
    Join Date
    Jul 2006
    Location
    Scotland
    Posts
    411
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Jump to Frame glitch?

    Ahhh I know what I was doing, my original game had the fix I use.

    Set all default controls for all 4 players to an un used key.

    I set everything to . for example.

    Then used events repeat while leftkey is down x=x-5
    It flips fine with if x<10 then next frame/jump to frame.

    When I tested the new app I just created it was exiting the frame because I was only testing it on the frame, not running the app lol.

    Ooops.

    Odd that really, it must flip fine, just delay loading the second frame.

  8. #18
    Clicker

    Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    scottige's Avatar
    Join Date
    Jul 2006
    Location
    Scotland
    Posts
    411
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Jump to Frame glitch?

    Ahhh I know what I was doing, my original game had the fix I use.

    Set all default controls for all 4 players to an un used key.

    I set everything to . for example.

    Then used events repeat while leftkey is down x=x-5
    It flips fine with if x<10 then next frame/jump to frame.

    When I tested the new app I just created it was exiting the frame because I was only testing it on the frame, not running the app lol.

    Ooops.

    Odd that really, it must flip fine, just delay loading the second frame.

  9. #19
    No Products Registered

    Join Date
    Jul 2006
    Posts
    2,289
    Mentioned
    0 Post(s)
    Tagged
    1 Thread(s)

    Re: Jump to Frame glitch?

    Yves, is it possible to make the new feature/bug an option in the future versions? <img src="/center/images/graemlins/wink.gif" alt="" />

  10. #20
    No Products Registered

    Join Date
    Jul 2006
    Posts
    2,289
    Mentioned
    0 Post(s)
    Tagged
    1 Thread(s)

    Re: Jump to Frame glitch?

    Yves, is it possible to make the new feature/bug an option in the future versions? <img src="/center/images/graemlins/wink.gif" alt="" />

Page 2 of 3 FirstFirst 1 2 3 LastLast

Similar Threads

  1. Jump to frame
    By SirGlenn84 in forum Multimedia Fusion 2 - Technical Support
    Replies: 1
    Last Post: 21st May 2013, 05:17 AM
  2. [Bug] Jump to frame shows strangeness before starting actual frame
    By AdamDobay in forum Android Export Module Version 2.0
    Replies: 0
    Last Post: 19th November 2011, 09:41 PM
  3. Platform Jump Glitch
    By Adjuax in forum Multimedia Fusion 2 - Technical Support
    Replies: 3
    Last Post: 9th September 2011, 11:19 PM
  4. Jump to frame - does not reset the old frame?
    By Blue66 in forum Multimedia Fusion 2 - Technical Support
    Replies: 2
    Last Post: 25th April 2009, 08:35 AM
  5. App. won't frame jump
    By pikzilla in forum Multimedia Fusion 2 - Technical Support
    Replies: 8
    Last Post: 23rd April 2009, 05:37 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •