Raven Software? Wow, I've played just about all your company's games since Heretic. Soldier of Fortune II still gets installed about once a year for a playthrough. <img src="/center/images/graemlins/smile.gif" alt="" />

Raven Software? Wow, I've played just about all your company's games since Heretic. Soldier of Fortune II still gets installed about once a year for a playthrough. <img src="/center/images/graemlins/smile.gif" alt="" />

Raven Software? Wow, I've played just about all your company's games since Heretic. Soldier of Fortune II still gets installed about once a year for a playthrough. <img src="/center/images/graemlins/smile.gif" alt="" />

>> It doesn't seem to let you clone or copy & paste or delete a frame when the Frame Editor is open. That might be the intended functionality
No, it's not intended <img src="/center/images/graemlins/smile.gif" alt="" /> It's the command routing problem I was talking about: in the current demo version the commands are sent to the editor if an editor is opened, that's a bug.
Yves.

>> It doesn't seem to let you clone or copy & paste or delete a frame when the Frame Editor is open. That might be the intended functionality
No, it's not intended <img src="/center/images/graemlins/smile.gif" alt="" /> It's the command routing problem I was talking about: in the current demo version the commands are sent to the editor if an editor is opened, that's a bug.
Yves.
[]>> It doesn't seem to let you clone or copy & paste or delete a frame when the Frame Editor is open. That might be the intended functionality
No, it's not intended <img src="/center/images/graemlins/smile.gif" alt="" /> It's the command routing problem I was talking about: in the current demo version the commands are sent to the editor if an editor is opened, that's a bug.
Yves. [/]
I *just* now realized what was causing my phantom objects bug, here (where objects not in the Frame Editor would show up runtime). Because of the command re-routing bug when the Frame Editor is open, if I tried to clone a Frame in the Workspace Properties window, it would clone whatever object is selected in the Frame Editor (or whatever the first one is, I suppose, if I haven't selected one). I didn't notice that since, I suppose, it clones the object and puts it in the same place or off the screen somewhere? Anyway, I just thought it wasn't letting me clone the Frame, I didn't realize it *did* clone one of my objects. So when I closed the Frame Editor and sucessfully cloned my frame in the workspace editor, then noticed the duplicate object when running the new frame, I thought the problem was with the frame cloning... heh.
Anyway, you guys already fixed this, so... <img src="/center/images/graemlins/smile.gif" alt="" />
[]>> It doesn't seem to let you clone or copy & paste or delete a frame when the Frame Editor is open. That might be the intended functionality
No, it's not intended <img src="/center/images/graemlins/smile.gif" alt="" /> It's the command routing problem I was talking about: in the current demo version the commands are sent to the editor if an editor is opened, that's a bug.
Yves. [/]
I *just* now realized what was causing my phantom objects bug, here (where objects not in the Frame Editor would show up runtime). Because of the command re-routing bug when the Frame Editor is open, if I tried to clone a Frame in the Workspace Properties window, it would clone whatever object is selected in the Frame Editor (or whatever the first one is, I suppose, if I haven't selected one). I didn't notice that since, I suppose, it clones the object and puts it in the same place or off the screen somewhere? Anyway, I just thought it wasn't letting me clone the Frame, I didn't realize it *did* clone one of my objects. So when I closed the Frame Editor and sucessfully cloned my frame in the workspace editor, then noticed the duplicate object when running the new frame, I thought the problem was with the frame cloning... heh.
Anyway, you guys already fixed this, so... <img src="/center/images/graemlins/smile.gif" alt="" />