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Thread: Jump to Frame glitch?

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    Jump to Frame glitch?

    In MMF2, when I want to do a series of events that involves the following:

    When *Player* is out of the play area
    -Jump to frame 3

    or

    When *player* leaves the play area
    -Jump to Frame 3

    It doesn't work right. The event "Jump to Frame 3" will not execute until the player input has stopped. So if I hold down left and exit the play area, it will not change frames until I release the left key.

    This is very discouraging because I'm trying to make a game that will have a lot of different rooms, with the player walking back and forth between them. I can't require the player to let go off the keys between each room...

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    Jump to Frame glitch?

    In MMF2, when I want to do a series of events that involves the following:

    When *Player* is out of the play area
    -Jump to frame 3

    or

    When *player* leaves the play area
    -Jump to Frame 3

    It doesn't work right. The event "Jump to Frame 3" will not execute until the player input has stopped. So if I hold down left and exit the play area, it will not change frames until I release the left key.

    This is very discouraging because I'm trying to make a game that will have a lot of different rooms, with the player walking back and forth between them. I can't require the player to let go off the keys between each room...

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    Re: Jump to Frame glitch?

    how about Player.X < 0: Jump to Frame 3? that ought to work for you. (replace with Y/other coordinate as necessary.

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    Re: Jump to Frame glitch?

    how about Player.X < 0: Jump to Frame 3? that ought to work for you. (replace with Y/other coordinate as necessary.

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    Re: Jump to Frame glitch?

    Sounds like a good solution to me... if you need more complex situations to change frame test for the player within a zone!

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    Re: Jump to Frame glitch?

    Sounds like a good solution to me... if you need more complex situations to change frame test for the player within a zone!

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    Re: Jump to Frame glitch?

    You guys dont understand.

    Its not the "Out of play area" that doesnt work, its the Jump to Frame. The game will NOT change frames until I let go of all the buttons. This is a bug thats only in the MMF2 runtime, in MMF 1.5 the same events would jump to the frame immediately.

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    Re: Jump to Frame glitch?

    You guys dont understand.

    Its not the "Out of play area" that doesnt work, its the Jump to Frame. The game will NOT change frames until I let go of all the buttons. This is a bug thats only in the MMF2 runtime, in MMF 1.5 the same events would jump to the frame immediately.

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    Re: Jump to Frame glitch?

    If I remember correctly this "new feature" has been added to avoid a bug that happens when you press a key/button to go to a frame and the next frame also contains the same event.

    I think the issue generated by this fix is worse than the problem it's supposed to solve, and you can "program" the fix yourself with a few events for the original issue anyway. I'll ask Francois where he has added it and I'll probably remove it.

    Yves.

  10. #10
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    Re: Jump to Frame glitch?

    If I remember correctly this "new feature" has been added to avoid a bug that happens when you press a key/button to go to a frame and the next frame also contains the same event.

    I think the issue generated by this fix is worse than the problem it's supposed to solve, and you can "program" the fix yourself with a few events for the original issue anyway. I'll ask Francois where he has added it and I'll probably remove it.

    Yves.

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