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Thread: Buggy path movement

  1. #1
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    Buggy path movement

    Hey all, my friend was doing a game with a path movement on the car. But everytime the car goes down, it plays the wrong animation. How to fix this?

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    Buggy path movement

    Hey all, my friend was doing a game with a path movement on the car. But everytime the car goes down, it plays the wrong animation. How to fix this?

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export Module

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    Re: Buggy path movement

    Hi,

    Why didn't you help your friend fix the problem?<img src="/center/images/graemlins/smile.gif" alt="" />

    When you have a problem with a program you need to debug it.
    That is it.

    If you want others to help you, you need to put yourself in there shoes and imagine if you have enough information to solve the problem.

    In this case sadly you have failed to provided the minimum information to even begin to fix the problem. I can't see what your friend has written.

    So I can only really help you with general information.

    Firstly the basic routines have been tested and generally work, so making a statement that they don't is of real no use to anyone.

    The best way is to upload an example of your problem, that way other can try your code and view your code. Generally many bugs are caused by poor programming techneques. There are bugs in MMF, but most of them can be designed around if your creative and patient. Sometime you just need to write an extension.

    If your friend considers there project private, you could consider using the adding the active to the MMF2debugger and observing its behaviour at runtime.

    If you've found a bug PM Yves or post on the forum.

    regard,
    Joe.

  4. #4
    Clicker Fusion 2.5 DeveloperAndroid Export Module

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    Re: Buggy path movement

    Hi,

    Why didn't you help your friend fix the problem?<img src="/center/images/graemlins/smile.gif" alt="" />

    When you have a problem with a program you need to debug it.
    That is it.

    If you want others to help you, you need to put yourself in there shoes and imagine if you have enough information to solve the problem.

    In this case sadly you have failed to provided the minimum information to even begin to fix the problem. I can't see what your friend has written.

    So I can only really help you with general information.

    Firstly the basic routines have been tested and generally work, so making a statement that they don't is of real no use to anyone.

    The best way is to upload an example of your problem, that way other can try your code and view your code. Generally many bugs are caused by poor programming techneques. There are bugs in MMF, but most of them can be designed around if your creative and patient. Sometime you just need to write an extension.

    If your friend considers there project private, you could consider using the adding the active to the MMF2debugger and observing its behaviour at runtime.

    If you've found a bug PM Yves or post on the forum.

    regard,
    Joe.

  5. #5
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    Re: Buggy path movement

    Assuming your friend is new to this, or that mistakes just happen, could it be that you have the wrong animation in place for the down animation in the object itself? I've known people who've done it before, even those that have been using MMF for a few weeks or months. Just a guess, anyways.

  6. #6
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    Re: Buggy path movement

    Assuming your friend is new to this, or that mistakes just happen, could it be that you have the wrong animation in place for the down animation in the object itself? I've known people who've done it before, even those that have been using MMF for a few weeks or months. Just a guess, anyways.

  7. #7
    Clicker Fusion 2.5 DeveloperSWF Export Module

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    Re: Buggy path movement

    I posted the file example. Check it out.

  8. #8
    Clicker Fusion 2.5 DeveloperSWF Export Module

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    Re: Buggy path movement

    I posted the file example. Check it out.

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