User Tag List

Page 7 of 7 FirstFirst ... 5 6 7
Results 61 to 68 of 68

Thread: MMF2 Build #241

  1. #61
    No Products Registered

    Join Date
    Jul 2006
    Posts
    375
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: MMF2 Build #241

    It was shortly after I was copied events from a MMF1 App over to a MMF2 App in MMF2 Dev...

    I think it's better to just redo things in MMF2 rather then copy things from MMF1 to MMF2 anyways...


    After a reboot, things seem to be happier...

  2. #62
    No Products Registered

    Join Date
    Jul 2006
    Posts
    375
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: MMF2 Build #241

    It was shortly after I was copied events from a MMF1 App over to a MMF2 App in MMF2 Dev...

    I think it's better to just redo things in MMF2 rather then copy things from MMF1 to MMF2 anyways...


    After a reboot, things seem to be happier...

  3. #63
    Clicker Multimedia Fusion 2
    BrandonC's Avatar
    Join Date
    Jun 2006
    Location
    PA, USA
    Posts
    931
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: MMF2 Build #241

    Also, if I'm not mistaken, the patch includes the full version EXE file, if the patch had worked on the demo, chances are the demo would have been turned into the full version. No? Well perhaps not completely, I'm sure the full version uses slightly different runtime files that the patch doesn't update, hense it doesn't replace them with runtime files that work on the full version EXE. In other words "Error!" :-P

  4. #64
    Clicker Multimedia Fusion 2
    BrandonC's Avatar
    Join Date
    Jun 2006
    Location
    PA, USA
    Posts
    931
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: MMF2 Build #241

    Also, if I'm not mistaken, the patch includes the full version EXE file, if the patch had worked on the demo, chances are the demo would have been turned into the full version. No? Well perhaps not completely, I'm sure the full version uses slightly different runtime files that the patch doesn't update, hense it doesn't replace them with runtime files that work on the full version EXE. In other words "Error!" :-P

  5. #65
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Universal Windows Platform Export Module (Steam)

    Join Date
    Jul 2006
    Posts
    2,023
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: MMF2 Build #241

    no, they would need the files that dont have "DEMO" all over it, if you patch the wrong files, it will currupt it

  6. #66
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Universal Windows Platform Export Module (Steam)

    Join Date
    Jul 2006
    Posts
    2,023
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: MMF2 Build #241

    no, they would need the files that dont have "DEMO" all over it, if you patch the wrong files, it will currupt it

  7. #67
    Clicker Multimedia Fusion 2
    BrandonC's Avatar
    Join Date
    Jun 2006
    Location
    PA, USA
    Posts
    931
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: MMF2 Build #241

    That's basicly what I said. Why disagree with something you're agreeing with and re-explain it?

  8. #68
    Clicker Multimedia Fusion 2
    BrandonC's Avatar
    Join Date
    Jun 2006
    Location
    PA, USA
    Posts
    931
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: MMF2 Build #241

    That's basicly what I said. Why disagree with something you're agreeing with and re-explain it?

Page 7 of 7 FirstFirst ... 5 6 7

Similar Threads

  1. MMF2 Build #254
    By Yves in forum Multimedia Fusion 2 - Technical Support
    Replies: 18
    Last Post: 13th February 2012, 08:54 PM
  2. MMF2 Build #244
    By Yves in forum Multimedia Fusion 2 - Technical Support
    Replies: 30
    Last Post: 5th June 2007, 03:25 PM
  3. MMF2 Build #244
    By Yves in forum Multimedia Fusion 2 - Technical Support
    Replies: 120
    Last Post: 21st May 2007, 09:49 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •