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Thread: Text Blitter bug/ usernames overhead in MOO

  1. #21
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    Re: Text Blitter bug/ usernames overhead in MOO

    Ok i see the problem (sort of).

    The avlues all remain the same, the speech bubble object has the same value as the player object but for some reason only one of them updates positions.

    Whats the right condition/action? what i have now is-

    If speechbubble ALT value 1 = player alt value 1 AND player alt value 1 = speechbubble ALT value 1 THEN set position to relative to player.

    Anything wrong with that?

  2. #22
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    Re: Text Blitter bug/ usernames overhead in MOO

    Ok i see the problem (sort of).

    The avlues all remain the same, the speech bubble object has the same value as the player object but for some reason only one of them updates positions.

    Whats the right condition/action? what i have now is-

    If speechbubble ALT value 1 = player alt value 1 AND player alt value 1 = speechbubble ALT value 1 THEN set position to relative to player.

    Anything wrong with that?

  3. #23
    Clicker Fusion 2.5Fusion 2.5+ DLC

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    Re: Text Blitter bug/ usernames overhead in MOO

    Are you sure you are using loops? I dont know if thiw works in MMF2, but in MMF1.5 was what you use impossible-MMF tested only one instance.
    You need to goes through all instances, that was loop I posted before, using loopindex and spreading values...

  4. #24
    Clicker Fusion 2.5Fusion 2.5+ DLC

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    Re: Text Blitter bug/ usernames overhead in MOO

    Are you sure you are using loops? I dont know if thiw works in MMF2, but in MMF1.5 was what you use impossible-MMF tested only one instance.
    You need to goes through all instances, that was loop I posted before, using loopindex and spreading values...

  5. #25
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    Re: Text Blitter bug/ usernames overhead in MOO

    Ah you genius. I'm trying it out now...

  6. #26
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    Re: Text Blitter bug/ usernames overhead in MOO

    Ah you genius. I'm trying it out now...

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