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Thread: Active System Box bug?

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    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCSWF Export Module
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    Active System Box bug?

    My game needs the user to click on Active Sys boxes around the frame. If I stretch the 320x240 playfield to a 640x480 window (resize to fill window; or the viewport obj for the matter), they will stay in the original 320x240 size & position. Is this a bug? Or is there a way of working around it?

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    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCSWF Export Module
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    Active System Box bug?

    My game needs the user to click on Active Sys boxes around the frame. If I stretch the 320x240 playfield to a 640x480 window (resize to fill window; or the viewport obj for the matter), they will stay in the original 320x240 size & position. Is this a bug? Or is there a way of working around it?

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    Re: Active System Box bug?

    It might have something to do with "resize to fill window". Try not using that method. change it to "change resolution" instead.

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    Re: Active System Box bug?

    It might have something to do with "resize to fill window". Try not using that method. change it to "change resolution" instead.

  5. #5
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCSWF Export Module
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    Re: Active System Box bug?

    Then again, it ruins the purpose of having a 2x zoom window.

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    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCSWF Export Module
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    Re: Active System Box bug?

    Then again, it ruins the purpose of having a 2x zoom window.

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