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Thread: Problem with Background collision...?

  1. #11
    Clickteam Clickteam

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    Re: Problem with Background collision...?

    []Does this option only work for collisions in layer 1? I don't understand how there is a difference among layers. [/]

    No, this option works for all the layers. Collisions in layer 1 are handled differently for compatibility reasons with previous versions of MMF1, as with the Paste into Background action you can make "holes" in the collision mask, a thing you can't do with the other layers.

    Yves.

  2. #12
    Clickteam Clickteam

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    Re: Problem with Background collision...?

    []Does this option only work for collisions in layer 1? I don't understand how there is a difference among layers. [/]

    No, this option works for all the layers. Collisions in layer 1 are handled differently for compatibility reasons with previous versions of MMF1, as with the Paste into Background action you can make "holes" in the collision mask, a thing you can't do with the other layers.

    Yves.

  3. #13
    Clicker Fusion 2.5 Developer
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    Re: Problem with Background collision...?

    Also TDA ((( 300,000 ))) not 30,000 or 3,000. You set part of your frame size to three >hundred thousand<

  4. #14
    Clicker Fusion 2.5 Developer
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    Re: Problem with Background collision...?

    Also TDA ((( 300,000 ))) not 30,000 or 3,000. You set part of your frame size to three >hundred thousand<

  5. #15
    Clicker Fusion 2.5 DeveloperAndroid Export Module

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    Re: Problem with Background collision...?

    Hey Just ran it on my "Cray 2006" works fine here whats the problem! Did have a little problem from the administrator wondering what I was doing sending all those zeros to the Rad array. <img src="/center/images/graemlins/smile.gif" alt="" />
    Strange though used a bit of memory 585 Billion bits of ram, Still, or 406TBit of Swap space does take even a Cray a few minutes to calculate.

    Some advice, seriously before you make these enormous playfield, think about the ram requirements.
    Your better to store the object in a virtual array and then do some calculations to estimate where you are on the playfield.

  6. #16
    Clicker Fusion 2.5 DeveloperAndroid Export Module

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    Re: Problem with Background collision...?

    Hey Just ran it on my "Cray 2006" works fine here whats the problem! Did have a little problem from the administrator wondering what I was doing sending all those zeros to the Rad array. <img src="/center/images/graemlins/smile.gif" alt="" />
    Strange though used a bit of memory 585 Billion bits of ram, Still, or 406TBit of Swap space does take even a Cray a few minutes to calculate.

    Some advice, seriously before you make these enormous playfield, think about the ram requirements.
    Your better to store the object in a virtual array and then do some calculations to estimate where you are on the playfield.

  7. #17
    No Products Registered

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    Re: Problem with Background collision...?

    fyi - I never intended on making the field so large, I did that by accident. (I was wrestling with a different issue at the time)

    Thanks for your help with this. <img src="/center/images/graemlins/smile.gif" alt="" />

  8. #18
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    Re: Problem with Background collision...?

    fyi - I never intended on making the field so large, I did that by accident. (I was wrestling with a different issue at the time)

    Thanks for your help with this. <img src="/center/images/graemlins/smile.gif" alt="" />

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