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Thread: An object for every object

  1. #11
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    Re: An object for every object

    Hmm thats a good idea but it's not the problem. I've got 4 shadows with objects attached to them on screen at once, all with a whole bunch of events for their A.I. I'm having real difficulty getting the objects to act independantly of each other, and sometimes the runtime just crashes when all 4 of them are on screen.

  2. #12
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    Re: An object for every object

    Hmm thats a good idea but it's not the problem. I've got 4 shadows with objects attached to them on screen at once, all with a whole bunch of events for their A.I. I'm having real difficulty getting the objects to act independantly of each other, and sometimes the runtime just crashes when all 4 of them are on screen.

  3. #13
    Clicker Multimedia Fusion 2

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    Re: An object for every object

    I recomend that you first worry about making the AI work independently, without the shadows and the crashing.
    Once these guys act like you want them to, then work on the shadows.

  4. #14
    Clicker Multimedia Fusion 2

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    Re: An object for every object

    I recomend that you first worry about making the AI work independently, without the shadows and the crashing.
    Once these guys act like you want them to, then work on the shadows.

  5. #15
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    Re: An object for every object

    Arrh I've just sorted out the A.I and everything seemed to be working perfectly, but now it crashes half the time : /

  6. #16
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    Re: An object for every object

    Arrh I've just sorted out the A.I and everything seemed to be working perfectly, but now it crashes half the time : /

  7. #17
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    Re: An object for every object

    Actually, is there anyway of creating a Error Log so I can see exactly why it crashes? I'm sure there must be a slightly dodgy bit in my code 'cause I think it's getting quite complex. There's noway I can check through it all (over 1000 events so far in one frame!) : /

  8. #18
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    Re: An object for every object

    Actually, is there anyway of creating a Error Log so I can see exactly why it crashes? I'm sure there must be a slightly dodgy bit in my code 'cause I think it's getting quite complex. There's noway I can check through it all (over 1000 events so far in one frame!) : /

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