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Thread: A big issue with Layers.

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    A big issue with Layers.

    Okay, I'm happy we have layers now, but the fact that no object can interact with another on a different layer renders it kind of useless in alot of regards.

    One thing I wanted to do was have backdrops that are walls be in front of the player. Now that we have layers it seems we have to use alot more objects to make it work properly. Like if I want the player to be in front of pickups but then she can't interact with them (I'm guessing you can do the same with position checks, but that makes for lots of events).

    What I think would be useful is a box you can check in layer properties if the layer should be in some "global collision" mode or be totally independent (like it is now).

    But you might have programmed it in a way that makes it impossible or very tedious to do...

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    A big issue with Layers.

    Okay, I'm happy we have layers now, but the fact that no object can interact with another on a different layer renders it kind of useless in alot of regards.

    One thing I wanted to do was have backdrops that are walls be in front of the player. Now that we have layers it seems we have to use alot more objects to make it work properly. Like if I want the player to be in front of pickups but then she can't interact with them (I'm guessing you can do the same with position checks, but that makes for lots of events).

    What I think would be useful is a box you can check in layer properties if the layer should be in some "global collision" mode or be totally independent (like it is now).

    But you might have programmed it in a way that makes it impossible or very tedious to do...

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    Re: A big issue with Layers.

    You can still change the Order of actives, both in the frame editor and the events at runtime.
    Testing for collisions among objects in different layers could slow things down considerably.... use Actives in the same layer, just reorder them.

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    Re: A big issue with Layers.

    You can still change the Order of actives, both in the frame editor and the events at runtime.
    Testing for collisions among objects in different layers could slow things down considerably.... use Actives in the same layer, just reorder them.

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    Re: A big issue with Layers.

    I know I can change the order of actives, but note how I first of all mentioned I wanted this for backdrops.

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    Re: A big issue with Layers.

    I know I can change the order of actives, but note how I first of all mentioned I wanted this for backdrops.

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    Re: A big issue with Layers.

    You could use an identical object on the collision layer that's fixed to the position of the first object, and test for collisions using that.

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    Re: A big issue with Layers.

    You could use an identical object on the collision layer that's fixed to the position of the first object, and test for collisions using that.

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    Re: A big issue with Layers.

    DavidN is right... its not an issue.. its actualy very logical.

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    Re: A big issue with Layers.

    DavidN is right... its not an issue.. its actualy very logical.

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