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Thread: Turboferret's 3D Mesh object

  1. #31
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)

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    Re: Turboferret's 3D Mesh object

    this extension is slow.

  2. #32
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)

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    Re: Turboferret's 3D Mesh object

    this extension is slow.

  3. #33
    Clicker Multimedia Fusion 2 DeveloperiOS Export Module

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    Re: Turboferret's 3D Mesh object

    The Direct 3D mode crashes my PC - I have Direct X 9.0c installed.

    However in software mode, a .X multitextured island I created (in Truespace) for a Jamagic project loaded and rotated successfully.

  4. #34
    Clicker Multimedia Fusion 2 DeveloperiOS Export Module

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    Re: Turboferret's 3D Mesh object

    The Direct 3D mode crashes my PC - I have Direct X 9.0c installed.

    However in software mode, a .X multitextured island I created (in Truespace) for a Jamagic project loaded and rotated successfully.

  5. #35
    Clicker Fusion 2.5

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    Re: Turboferret's 3D Mesh object

    []this extension is slow. [/]

    <img src="/center/images/graemlins/shocked.gif" alt="" />

  6. #36
    Clicker Fusion 2.5

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    Re: Turboferret's 3D Mesh object

    []this extension is slow. [/]

    <img src="/center/images/graemlins/shocked.gif" alt="" />

  7. #37
    Clicker Fusion 2.5Fusion 2.5+ DLC

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    Re: Turboferret's 3D Mesh object

    Yes, dont worry Cocodrilo, wait for Irrlicht <img src="/center/images/graemlins/laugh.gif" alt="" /> Displaying these 3D shapes in MMFs 2D interface is slow..mostly when the shape is large. But its nice for things like menu (rotating planets in the background and so..)

    BTW:
    I encountered several crashes (MMF2S or so dll) mostly in the MeshViewer. The other ones work nicely for me.

  8. #38
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    Re: Turboferret's 3D Mesh object

    Yes, dont worry Cocodrilo, wait for Irrlicht <img src="/center/images/graemlins/laugh.gif" alt="" /> Displaying these 3D shapes in MMFs 2D interface is slow..mostly when the shape is large. But its nice for things like menu (rotating planets in the background and so..)

    BTW:
    I encountered several crashes (MMF2S or so dll) mostly in the MeshViewer. The other ones work nicely for me.

  9. #39
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleFirefly 3D ModuleInstall Creator Pro
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    Re: Turboferret's 3D Mesh object

    Wonderful ! I wish it could be quicker and less CPU intensive but that's a nice job. I have the same artefacts than RedHades (while dragging with right mouse) but I think it is a bug of MMF. There is the same with the animation object. Artefacts only happen when you drag 3Dmesh or animations via a "repeat with mouse pressed" condition. If for example you assign a mouse movement to a 3Dmesh or an animation there won't be screen artefacts but if you use a custom drag code they will show so it must be related to some MMF internal conflict.

  10. #40
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    Re: Turboferret's 3D Mesh object

    Wonderful ! I wish it could be quicker and less CPU intensive but that's a nice job. I have the same artefacts than RedHades (while dragging with right mouse) but I think it is a bug of MMF. There is the same with the animation object. Artefacts only happen when you drag 3Dmesh or animations via a "repeat with mouse pressed" condition. If for example you assign a mouse movement to a 3Dmesh or an animation there won't be screen artefacts but if you use a custom drag code they will show so it must be related to some MMF internal conflict.

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