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Thread: (Help) creating objects durring a fast loop and...

  1. #1
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    (Help) creating objects durring a fast loop and...

    Here is my problem:
    Right now I have my app set up to create an active object named FIRESPOT when and where you click the mouse. Every time one is created it will spread the value 0 in a variable I named ID, and set some other variables. Every game loop I run a fast loop [number of FIRESPOT objects] times.
    In that loop I have the following conditions:
    1.On LOOP
    2.FIRESPOT ID = Fast loop #
    3.(some to test if its on the screen)
    Then it will create an active object named FIRE at the pos of FIRESPOT and set its variables to that of FIRESPOT. And set another variable of FIRE to a random #.

    This works fine when I have one FIRESPOT; however when I have more than one, only the last one I create will transfer the values from FIRESPOT to the FIRE object. Even the random # witch isn’t dependent on FIRESPOT doesn’t get set.

    What am I doing wrong?

  2. #2
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    (Help) creating objects durring a fast loop and...

    Here is my problem:
    Right now I have my app set up to create an active object named FIRESPOT when and where you click the mouse. Every time one is created it will spread the value 0 in a variable I named ID, and set some other variables. Every game loop I run a fast loop [number of FIRESPOT objects] times.
    In that loop I have the following conditions:
    1.On LOOP
    2.FIRESPOT ID = Fast loop #
    3.(some to test if its on the screen)
    Then it will create an active object named FIRE at the pos of FIRESPOT and set its variables to that of FIRESPOT. And set another variable of FIRE to a random #.

    This works fine when I have one FIRESPOT; however when I have more than one, only the last one I create will transfer the values from FIRESPOT to the FIRE object. Even the random # witch isn’t dependent on FIRESPOT doesn’t get set.

    What am I doing wrong?

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