User Tag List

Page 1 of 2 1 2 LastLast
Results 1 to 10 of 18

Thread: Path Movement Bug

  1. #1
    Clicker Fusion 2.5 DeveloperiOS Export ModuleSWF Export ModulePatch Maker
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)
    Renatos's Avatar
    Join Date
    Jun 2006
    Location
    São Paulo, SP - Brasil
    Posts
    593
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Path Movement Bug

    When you first create an object and assign the path movement to the object, it works fine, if you want to edit it, the origin of the path goes all the way to the left top corner of the screen, and not from the actual object. Is there a work around this?

  2. #2
    Clicker Fusion 2.5 DeveloperiOS Export ModuleSWF Export ModulePatch Maker
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)
    Renatos's Avatar
    Join Date
    Jun 2006
    Location
    São Paulo, SP - Brasil
    Posts
    593
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Path Movement Bug

    When you first create an object and assign the path movement to the object, it works fine, if you want to edit it, the origin of the path goes all the way to the left top corner of the screen, and not from the actual object. Is there a work around this?

  3. #3
    No Products Registered

    Join Date
    Jun 2006
    Posts
    111
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Path Movement Bug

    Works fine here.
    But the speed settings are all messed up like it always been.And need to be fixed.

  4. #4
    No Products Registered

    Join Date
    Jun 2006
    Posts
    111
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Path Movement Bug

    Works fine here.
    But the speed settings are all messed up like it always been.And need to be fixed.

  5. #5
    Clicker Fusion 2.5

    Join Date
    Jul 2006
    Posts
    153
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Path Movement Bug

    A quick work around for the speed setting on the path movement is to put an extra node right next to the last one in the path as its always the last one that does not seem to hold the speed value you set. I agree though this should be fixed its been with us forever.
    strat59

  6. #6
    Clicker Fusion 2.5

    Join Date
    Jul 2006
    Posts
    153
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Path Movement Bug

    A quick work around for the speed setting on the path movement is to put an extra node right next to the last one in the path as its always the last one that does not seem to hold the speed value you set. I agree though this should be fixed its been with us forever.
    strat59

  7. #7
    No Products Registered

    Join Date
    Jun 2006
    Posts
    111
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Path Movement Bug

    Doesnt work for me.Set the speed to 65 and next node 90,and 65 is way faster.

  8. #8
    No Products Registered

    Join Date
    Jun 2006
    Posts
    111
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Path Movement Bug

    Doesnt work for me.Set the speed to 65 and next node 90,and 65 is way faster.

  9. #9
    Clicker Fusion 2.5 DeveloperiOS Export ModuleSWF Export ModulePatch Maker
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)
    Renatos's Avatar
    Join Date
    Jun 2006
    Location
    São Paulo, SP - Brasil
    Posts
    593
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Path Movement Bug

    The speed isn't the issue. It's when a assign a path to the object, click ok. Often when I go to edit that path, the bath isn't in the character, but at 0,0 of the frame

  10. #10
    Clicker Fusion 2.5 DeveloperiOS Export ModuleSWF Export ModulePatch Maker
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)
    Renatos's Avatar
    Join Date
    Jun 2006
    Location
    São Paulo, SP - Brasil
    Posts
    593
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Path Movement Bug

    The speed isn't the issue. It's when a assign a path to the object, click ok. Often when I go to edit that path, the bath isn't in the character, but at 0,0 of the frame

Page 1 of 2 1 2 LastLast

Similar Threads

  1. How to make path movements without path movement?
    By Outcast in forum Multimedia Fusion 2 - Technical Support
    Replies: 0
    Last Post: 25th February 2012, 06:49 PM
  2. Path Maker (Advanced Path Movement) for BIG levels
    By StingRay in forum Multimedia Fusion 2 - Technical Support
    Replies: 8
    Last Post: 22nd June 2010, 02:14 PM
  3. "Path Find" & "Advanced Path Movement" extensions
    By kikiriki in forum Multimedia Fusion 2 - Technical Support
    Replies: 8
    Last Post: 8th April 2010, 08:59 PM
  4. Advanced Path Movement "Path Maker"
    By Jarzka in forum Multimedia Fusion 2 - Technical Support
    Replies: 2
    Last Post: 18th September 2009, 09:00 PM
  5. Path Maker for Advanced Path Movement
    By Willi Leopold in forum Extension Development
    Replies: 9
    Last Post: 15th November 2006, 03:23 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •