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Thread: Animation Events Don't Work Right! [Build: R241]

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    Animation Events Don't Work Right! [Build: R241]

    After a number of times of trying to make a boss for a game, I keep running into stuff I never ran into with MMF 1.5 because the entire thing was based on animations stopping and starting.

    Finally I reliesed that it's not MY fault that the boss isn't working right, it's MMF2's fault!
    Why do I say this? Well heres an example:
    (Star) animation Stopped is over = Destroyed

    DOESN'T DESTROY

    Another example:
    (Chaos) animation Land is over = Change Direction(/), Start Walking

    He just keeps repeating the Appear animation and Land animation over and over again!

    I have no clue what's going on, but it's really starting to urk me. Excuse me if I sound rude or short tempered right now, but I just came out of the hot seat in trying to find out why the heck this wont work, only to find out it's MMF's fault, not mine!

    [BUILD: R241]

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    Re: Animation Events Don't Work Right! [Build: R241]

    Do you have the animations set to looping?

    It might be a bit easier to see if you upload a file in the archive.

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    Re: Animation Events Don't Work Right! [Build: R24

    I've made sure the animations werent set to loop, or even repeating for that matter. I'd upload the source, but it has much more to it then just that bug, to much to just let loose to the public. If anyone would be kind enough to go out of there way as to contact me on AIM or MSN: CassataGames or []CassataGames@comcast.net[/] I'd be happy to send my source for the soul perpose of debugging for me. Thanks.

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    Re: Animation Events Don't Work Right! [Build: R24

    For a bug it certainly must be something we can recreate.
    If its not recreatable in an empty applicaton I don't think we can debug it.

    We would need to keep an eye on the issue until we find a way to reproduce it on a regular basis.

    Animation is over is working for me in an empty app.

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    Re: Animation Events Don't Work Right! [Build: R241]

    I don't think the Stop animation is ever over, by definition. Try 'Animation Playing is Stop, and frame number is X', or move the contents of the Stop animation to a different animation.

    Are you looking for your 'Landing animation is over' condition inside an event group? There could be an issue if you look for 2 different animations to be over within the same event group.

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    Re: Animation Events Don't Work Right! [Build: R24

    I've noticed that animation conditions won't work unless they're doing waht they are meant to, unless they are custom. For example. If I have smoke and I say that once the stopped animation is over, to destroy it and I set a movement to the smoke like a bounce ball, the event won't work. I have to remove the animation or add the frames into walking animation in order for it to work. Then I have to change instead of when stopped animation is over, to when walking animation is over to destroy the object. I'm not sure if that's what you're encountering but thought it could be helpful.

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    Re: Animation Events Don't Work Right! [Build: R24

    If anything, this issue is because of the new animation editor. I really dislike how you NEED to have all the animations there in the animation editor. You should have only stopped, then add new ones as you see fit.

    If the name of your new animation, matches a preset animation, then make it a preset animation. Please though, for the love of mercy, fix this! It was the same way with TGF, hated it then, hate it now!!

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    Re: Animation Events Don't Work Right! [Build: R24

    So are you going to post an example of the problem so that I can have a look at it?

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