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Thread: Strange Collision Problem

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    Strange Collision Problem

    In the game I am making I have rotating things that when the player collides with it should jump to a level, BUT it is not jumping to the level, I tried isolating the event but it worked fine then, this didn't happen back in TGF 1 but it also happens it my old tgf 1 games when I import them to MMF2, well some of them, I'm looking for a workaround now...

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    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
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    Re: Strange Collision Problem

    Are you using the latest build?

    An old version had a problem where if you were holding down on a key it wouldn't change frames until you let go. That functionality was actually implemented to prevent a different problem, but ended up being regarded as the "greater of two evils" and so was removed.

    I think you should try and make it do something else also, such as play a sample. Then you can see if it is the jump to frame action that is at fault or if it is the condition/event which is to blame.

    It is fairly important that a reported bug can be demonstrated (to prevent wild goose chases).
    .:::.Joshtek.:::.

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    Re: Strange Collision Problem

    If you do have the latest build, what I'd do is make a new MMF2 app and insert all the objects in it from the TGF1 app. It's more work but atleast it will get it working.

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