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Thread: Getting Lots of Crashes

  1. #1
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    Getting Lots of Crashes

    It seems that my game is crashing a lot. I'm not entirely sure why, but it happens when it plays a lot of sounds. The first several times I got a standard Windows XP error dialog. Just now I got a C++ error about a "pure virtual function call".

    How to reproduce: Make a new game that plays an OGG at the start of the frame. Then, run the game, and hold F2. Within a few seconds, the game should crash. If not, close the game and reopen it. It'll crash eventually.

    Will this get fixed? I think I'm going to need it for my game. If not, I'm going to have to find a workaround...

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    Re: Getting Lots of Crashes

    I've also noticed this. It doesn't happen often, but it seems that when sounds interrupt each other in a fast succession, the program will randomly crash. This is, indeed, a bit troublesome.

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