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Thread: Wall Jump

  1. #1
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    Wall Jump

    Im creating a platform game, but it is quite bland right now. It requires no real skill. I wish to create a wall jump so that there would be more puzzles to solve and timing to be required.

    But I cannot figure it out.
    How would you create a wall jump? Im guessing you would probaly have to test for a collision between the character and the "wall"

    Thanks For your help

    ~Bologna~

  2. #2
    Clicker Fusion 2.5

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    Re: Wall Jump

    What do you mean by wall jump?

    Do you mean when he falls and he's touching an wall, he can jump off the wall?

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    Re: Wall Jump

    Yes, thats right

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    Re: Wall Jump

    I still don't get it. Do you mean like in Megaman X? Were X can climb up walls by jumping?

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    Re: Wall Jump

    create two objects that will always be invisible, and always be positioned to the left and to the right of the player.

    if the left is overlapping a backdrop and the player presses jump, make his character jump right. If the right one is overlapping a backdrop, make him jump left.
    Of course, if you do use the built in platform movement, this will be more tricky. And if you don't, then you'd probably have figured this out by yourself.

    So lets say you do use it, one thing you could try is make the character stop when he presses jump and one of those objects overlaps an obstacle.
    Thus he can jump off from that point (maybe by pressing jump again quickly).

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    Re: Wall Jump

    []create two objects that will always be invisible, and always be positioned to the left and to the right of the player.

    if the left is overlapping a backdrop and the player presses jump, make his character jump right. If the right one is overlapping a backdrop, make him jump left.
    Of course, if you do use the built in platform movement, this will be more tricky. And if you don't, then you'd probably have figured this out by yourself.

    So lets say you do use it, one thing you could try is make the character stop when he presses jump and one of those objects overlaps an obstacle.
    Thus he can jump off from that point (maybe by pressing jump again quickly). [/]

    I use the built in movement. I understand everything, but how would I get these two objects to always be next to him?



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    Re: Wall Jump

    Do a 'set position' action, it will jump to the frame editor and a small box will be there with 'actual coordinates' and 'relative to...' click on the player object, a box is drawn around the object, and there should be a line coming from the hotspot of the object going to a small box with an x in it, drag the box to where you want the hotspot of the object you are moving to be.

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    Re: Wall Jump

    Thanks, ive done that before, just didnt know i should use that. I used an always event by the way. Im guessing thats correct

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    Re: Wall Jump

    I don't know why, but the 2 objects i've made always appear to the bottom left of the character

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    Re: Wall Jump

    Do you mean like the "touch and go" technique seen in some of the Metroid games, where Samus Aran can spin jump towards a wall, bounce off it, and shimmy up a shaft by bouncing back and forth between the walls? Or do you mean like Vega's wall jump seen in the SFII series where he'd leap off the wall once and then use that position to attack from overhead?

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