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Thread: Counters with Horizontal Bars bug?

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    Counters with Horizontal Bars bug?

    My counters won't appear if I have it as a horizontal bar... is this a known issue? MMF2 Dev and build R241.

    Thanks

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    Re: Counters with Horizontal Bars bug?

    Are you sure the maximum and minimum are set to sensible amounts?

    The only bug I know of relating to horizontal bars is that on a few computers it causes a random crash.
    .:::.Joshtek.:::.

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    Re: Counters with Horizontal Bars bug?

    You got it, it was because the maximun was set to 999999999 but the minimun to 0 and start value to 100. Must be the 99999999999 then...as soon as I changed that..it worked...

    Thank you Josh

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    Re: Counters with Horizontal Bars bug?

    999999999 would seem like too astronomical a number for the average game player to digest. I doubt the counter would ever reach that high, even if the player finished a long RPG in one sitting.

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    Re: Counters with Horizontal Bars bug?

    Right, I didn't need it that high, I just didn't know of that bug

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    Re: Counters with Horizontal Bars bug?

    I am sure it's a bug in more ways than one. Not only would having to digest a number so elevated be complicated for a computer, it would also, as would any such astronomical figure, be difficult for anybody playing it to need to go so high. Why would the counter need to go so high even during the course of a long and complicated RPG. Having to retain a value of more than 999 might lead to memory concerns. From a personal standpoint, I find I have difficulty with absract numbers or numbers I can't actually count, so I might find it hard to use a number like that.

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    Re: Counters with Horizontal Bars bug?

    While this may have been a bug in the user's creation, I must make it clear that this is not a bug in the MMF2 runtime engine. Computers can happily deal with large numbers and it is good that MMF2 supports them.

    The problem was that horizontal/vertical counters work (and can only ever logically work) based on percentages. 1000 is aproximately 0% of the default maximum (~a thousand million) and therefore when the counter has a value of 1000 it uses 0% of its width (0% = 0 pixels = invisible).

    In some cases, having a large maximum is useful (e.g. when storing colours). I think it is better that MMF2 starts with a high maximum number (as it does currently) than some arbitary low number (where would you draw the line: 1000? 100? 10? 1?).
    .:::.Joshtek.:::.

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    Re: Counters with Horizontal Bars bug?

    []Having to retain a value of more than 999 might lead to memory concerns.[/]

    *Cough, splutter, choke*

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