User Tag List

Results 1 to 7 of 7

Thread: Alterable Values comparation bug

  1. #1
    Clicker Multimedia Fusion 2 Developer

    Join Date
    Jul 2006
    Location
    Denmark
    Posts
    1,812
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Alterable Values comparation bug

    http://www.kragersoft.net/ssbf/Bug!.mfa

    This is one hella bug I've had trouble with. It's very annoying, and I gotta do all stuff to avoid it.

    It's the thing that MMF2 can't compare
    Alterable Value A = Alterable Value A

    And it was possible in MMF 1.5, anyone knows why this happends?

  2. #2
    Clicker Fusion 2.5 Developer

    Join Date
    Jul 2006
    Posts
    271
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Alterable Values comparation bug

    I managed to get it to work by splitting up the event which creates the objects and sets the values..

    On loop "Set"
    - Create Active 2 at 0,0 from Active

    Alterable value A of Active = LoopIndex("Set")+1[/i]
    - Active 2: Set alterable value A to LoopIndex("Set")+1

    Is that any good for you? <img src="/center/images/graemlins/crazy.gif" alt="" />

  3. #3
    Clicker Multimedia Fusion 2 Developer

    Join Date
    Jul 2006
    Location
    Denmark
    Posts
    1,812
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Alterable Values comparation bug

    []I managed to get it to work by splitting up the event which creates the objects and sets the values..

    On loop "Set"
    - Create Active 2 at 0,0 from Active

    Alterable value A of Active = LoopIndex("Set")+1[/i]
    - Active 2: Set alterable value A to LoopIndex("Set")+1

    Is that any good for you? <img src="/center/images/graemlins/crazy.gif" alt="" /> [/]
    I'm afraid not D=

    My point was that I need the alterable value comparation to work.

  4. #4
    Clicker Fusion 2.5 Developer

    Join Date
    Jul 2006
    Posts
    271
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Alterable Values comparation bug

    But it does work when you split up the events, doesn't it? The diamonds follow the squares..

    Am I just being stupid/completely misunderstanding what you're trying to do? <img src="/center/images/graemlins/tongue.gif" alt="" />

  5. #5
    Clicker Multimedia Fusion 2 Developer

    Join Date
    Jul 2006
    Location
    Denmark
    Posts
    1,812
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Alterable Values comparation bug

    []But it does work when you split up the events, doesn't it? The diamonds follow the squares..

    Am I just being stupid/completely misunderstanding what you're trying to do? <img src="/center/images/graemlins/tongue.gif" alt="" /> [/]
    This was just an example of one of the things thats annoying about the comparation bug :P

    I just don't get why you can't compare 2 alterable values, and I belive this is a first rank bug to be fixed!

  6. #6
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

    Join Date
    Jun 2006
    Location
    England
    Posts
    3,546
    Mentioned
    4 Post(s)
    Tagged
    1 Thread(s)

    Re: Alterable Values comparation bug

    []I just don't get why you can't compare 2 alterable values, and I belive this is a first rank bug to be fixed! [/]
    If you want to deal with multiple instances compared against multiple other instances then you usually have to use loops. It is not a bug, per se, more of a design constraint due to MMF's logic.

    It might be helpful for you to read How the Runtime Works in Relation to Multiple Instances.
    .:::.Joshtek.:::.

  7. #7
    Clicker Multimedia Fusion 2 Developer

    Join Date
    Jul 2006
    Location
    Denmark
    Posts
    1,812
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Alterable Values comparation bug

    []If you want to deal with multiple instances compared against multiple other instances then you usually have to use loops. It is not a bug, per se, more of a design constraint due to MMF's logic.

    It might be helpful for you to read How the Runtime Works in Relation to Multiple Instances. [/]
    Thanks!

    EDIT: Okay, THANK YOU! This has been the greatest trouble ever, and you fixed it within seconds. THANK YOU VERY MUCH! <img src="/center/images/graemlins/smile.gif" alt="" />

Similar Threads

  1. Global Values & Alterable Values with same names
    By Gustav in forum Multimedia Fusion 2 - Technical Support
    Replies: 8
    Last Post: 7th November 2012, 06:15 PM
  2. Alterable Strings as Alterable Values?
    By King_Cool in forum Multimedia Fusion 2 - Technical Support
    Replies: 9
    Last Post: 27th March 2012, 07:14 PM
  3. Display values on screen from Alterable Values
    By mikeh in forum The Games Factory 2 - Technical Support
    Replies: 2
    Last Post: 13th May 2008, 01:59 PM
  4. Alterable Strings and Alterable Values limit :(
    By Pedro Almeida in forum Multimedia Fusion 2 - Technical Support
    Replies: 5
    Last Post: 13th October 2006, 06:38 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •