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Thread: Using Actives As Buttons

  1. #1
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module

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    Using Actives As Buttons

    I'd like to use actives as buttons... I have events such as "While mouse button is pressed + mouse is over object = change active animation to pressed" but when I have "Click on active" it activates the event BEFORE the mouse is released... in MMF1.5 and everything before it would work so that the click on object event would ONLY work after the mouse button was released (as in a full click - not just mouse click down) - the problem is that the button closes/opens another window and the window closes/opens before the mouse button is released+ the mouse down animation is used <img src="/center/images/graemlins/frown.gif" alt="" />

    Anyway to go past this while still using actives or is this a bug?

  2. #2
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    Re: Using Actives As Buttons

    Not a bug... supposed to be like that...

    - User clicks on button
    --- Button: Set flag 0 on

    - Button: Flag 0 is on
    - X Repeat while left mouse is down (Negated)
    - Mouse is over button
    --- Jump to frame
    --- Button: Set flag 0 off

    - Button: Flag 0 is on
    - X Repeat while left mouse is down (Negated)
    --- Button: Set flag 0 off


    Try something like that...

  3. #3
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module

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    Re: Using Actives As Buttons

    Okay, thanks, I'll try that.

    If it's supposed to be instant, why did it work the otherway around in 1.5? ie the event didn't take place until the mouse click was released?

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    Re: Using Actives As Buttons

    It did'nt for me... It worked just the same

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