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Thread: V-sync on/off at runtime ?

  1. #1
    Clicker Multimedia Fusion 2 Developer
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    V-sync on/off at runtime ?

    Is there any event that lets you turn V-sync on/off at runtime ?
    What I want is to let the player choose v-sync on/off as an option but I cant seem to find this selectable as an coding event. Is it possible ?

  2. #2
    Clickteam Clickteam

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    Re: V-sync on/off at runtime ?

    I think there is no action for that, I'll add it to the wish list.

    Yves.

  3. #3
    Clicker Multimedia Fusion 2 Developer
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    Re: V-sync on/off at runtime ?

    Cool <img src="/center/images/graemlins/smile.gif" alt="" />
    Thank you.

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    Re: V-sync on/off at runtime ?

    Yves, No way to do this via an extension for the time being... If it's just a matter of changing a value then it could be done in like 5 mins or so I suppose..

  5. #5
    Clickteam Clickteam

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    Re: V-sync on/off at runtime ?

    Yes it's quick to do. contra, is it urgent?

    Yves.

  6. #6
    Clicker Multimedia Fusion 2 Developer
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    Re: V-sync on/off at runtime ?

    Not really. You seem to be working hard and keeping a good pace at new patches/builds but if you could add it within the next couple of months it would be great.

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    Re: V-sync on/off at runtime ?

    Yes of course.. hope what I said was'nt misunderstood in any way... You are doing a great job ^^ ... Just wondering if this was something I could do an extension of until it's implmented in MMF2... I'd need the vars then though...
    Keep up the good work ^^

  8. #8
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    Re: V-sync on/off at runtime ?

    <img src="/center/images/graemlins/smile.gif" alt="" /> Don't worry I understood what you meant. I can give you the source code if necessary (3 or 4 lines of code), but I prefer to put this option in MMF2 itself in the next patch (November?), unless it's urgent for someone.

    Yves.

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    Re: V-sync on/off at runtime ?

    Ok.. Good ^^.. If it gets urgent... send me the code... the extension could be made in minutes...!

    Cheers

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