User Tag List

Page 2 of 2 FirstFirst 1 2
Results 11 to 15 of 15

Thread: Legend of Zelda Q link's spin attack

  1. #11
    No Products Registered

    Join Date
    Jul 2006
    Posts
    225
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Legend of Zelda Q link's spin attack

    Guys I also put a file on the file archive ... just search under the "RagingTiger" username and you will find it. It has a download of my shortened game.
    [b]RagingTiger

  2. #12
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleSWF Export Module

    Join Date
    Sep 2006
    Posts
    46
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Legend of Zelda Q link's spin attack

    There are a lot of ways you can solve this problem in Fusion.

    What I would do, personally, is create a dummy object that handles movement and then you can handle animations and directions separately in another active object.

    So let's say you have a HERO and a DUMMY object. Give the HERO object all of your animations: stopped, walking, slash, glowing sword, spin attack. Give the DUMMY object all of your movement properties: 8 direction, 100 accel, 100 decel, 30 speed.

    Then in the event editor have these events


    ______(This is to position the HERO animation object on top of the DUMMY position object)

    ALWAYS ->
    Set position of HERO to 0,0 on top of DUMMY

    ______(Slashing animations)

    BUTTON 1 is pressed
    + Animation Spin Attack of HERO is NOT playing ->
    Change animation of HERO to Slash

    ______(Activating glowing sword and spin attack)

    Animation Slash of HERO is done
    + repeat while BUTTON 1 is pressed ->
    Change animation sequence of HERO to Glowing Sword

    Animation Glowing Sword of HERO is playing ->
    Add 1 to Alterable Value A of HERO

    Only one action when event loops
    + Alterable Value A of HERO > 100
    + repeat while BUTTON 1 is NOT pressed ->
    Change animation sequence of HERO to Spin Attack

    Repeat while BUTTON 1 is NOT pressed ->
    Set Alterable Value A of HERO to 0

    ______(Fill in the animations when Slashing, Glowing, and Spin Attack are not playing)

    Speed of DUMMY=0
    + Animation Slash of HERO is NOT playing
    + Animation Glowing Sword of HERO is NOT playing
    + Animation Spin Attack of HERO is NOT playing ->
    Change animation sequence of HERO to Stopped

    Speed of Dummy>0
    + Animation Slash of HERO is NOT playing
    + Animation Glowing Sword of HERO is NOT playing
    + Animation Spin Attack of HERO is NOT playing ->
    Change animation sequence of HERO to Walking

    If you have any questions, go ahead and ask. I hope this was helpful

  3. #13
    Forum Moderator Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export Module
    DavidN's Avatar
    Join Date
    Jun 2006
    Location
    Boston, MA, USA
    Posts
    4,044
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Legend of Zelda Q link's spin attack

    Never say something isn't possible in Fusion... or rather, it's quite a good guarantee that you'll get a sudden influx of people replying to your topic to prove you wrong. It could be quite effective, actually.

  4. #14
    No Products Registered

    Join Date
    Jul 2006
    Posts
    225
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Legend of Zelda Q link's spin attack

    Yep I know, that is why I did it lol. Well thanks for your replies. I'm going to test it out right now

  5. #15
    No Products Registered

    Join Date
    Jul 2006
    Posts
    225
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Legend of Zelda Q link's spin attack

    I'll reply to you on this post or pm you when I get it done or need help Raphael.
    Thanks
    [b]RagingTiger

Page 2 of 2 FirstFirst 1 2

Similar Threads

  1. Legend of zelda heart health system questions
    By gamebuilder in forum The Games Factory 2 - Technical Support
    Replies: 0
    Last Post: 4th March 2013, 09:51 PM
  2. Legend of Max
    By Sloxone in forum iOS Released Games & Apps
    Replies: 9
    Last Post: 23rd October 2012, 02:51 PM
  3. Legend of Zelda spin attack/push
    By RagingTiger in forum File Archive
    Replies: 19
    Last Post: 3rd February 2007, 10:46 PM
  4. links spin attack
    By RagingTiger in forum File Archive
    Replies: 0
    Last Post: 23rd September 2006, 07:05 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •