Guys I also put a file on the file archive ... just search under the "RagingTiger" username and you will find it. It has a download of my shortened game.
[b]RagingTiger
Guys I also put a file on the file archive ... just search under the "RagingTiger" username and you will find it. It has a download of my shortened game.
[b]RagingTiger



There are a lot of ways you can solve this problem in Fusion.
What I would do, personally, is create a dummy object that handles movement and then you can handle animations and directions separately in another active object.
So let's say you have a HERO and a DUMMY object. Give the HERO object all of your animations: stopped, walking, slash, glowing sword, spin attack. Give the DUMMY object all of your movement properties: 8 direction, 100 accel, 100 decel, 30 speed.
Then in the event editor have these events
______(This is to position the HERO animation object on top of the DUMMY position object)
ALWAYS ->
Set position of HERO to 0,0 on top of DUMMY
______(Slashing animations)
BUTTON 1 is pressed
+ Animation Spin Attack of HERO is NOT playing ->
Change animation of HERO to Slash
______(Activating glowing sword and spin attack)
Animation Slash of HERO is done
+ repeat while BUTTON 1 is pressed ->
Change animation sequence of HERO to Glowing Sword
Animation Glowing Sword of HERO is playing ->
Add 1 to Alterable Value A of HERO
Only one action when event loops
+ Alterable Value A of HERO > 100
+ repeat while BUTTON 1 is NOT pressed ->
Change animation sequence of HERO to Spin Attack
Repeat while BUTTON 1 is NOT pressed ->
Set Alterable Value A of HERO to 0
______(Fill in the animations when Slashing, Glowing, and Spin Attack are not playing)
Speed of DUMMY=0
+ Animation Slash of HERO is NOT playing
+ Animation Glowing Sword of HERO is NOT playing
+ Animation Spin Attack of HERO is NOT playing ->
Change animation sequence of HERO to Stopped
Speed of Dummy>0
+ Animation Slash of HERO is NOT playing
+ Animation Glowing Sword of HERO is NOT playing
+ Animation Spin Attack of HERO is NOT playing ->
Change animation sequence of HERO to Walking
If you have any questions, go ahead and ask. I hope this was helpful




Never say something isn't possible in Fusion... or rather, it's quite a good guarantee that you'll get a sudden influx of people replying to your topic to prove you wrong. It could be quite effective, actually.
Yep I know, that is why I did it lol. Well thanks for your replies. I'm going to test it out right now
I'll reply to you on this post or pm you when I get it done or need help Raphael.
Thanks
[b]RagingTiger