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Thread: Associating files

  1. #11
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    Re: Associating files

    Yeh thanks xD
    I take it the compression thing won't affect my application much? (I assume just the file size..)

  2. #12
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    Re: Associating files

    What does the "Compress the runtime" option ?

  3. #13
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
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    Re: Associating files

    []What does the "Compress the runtime" option ? [/]
    If you just build an EXE with a blank frame then the bulk of the file size will be the runtime. The runtime is the "core" of MMF2 applications, and it pulls the extensions and events and such together.

    With great power comes great file size, especially now that the mmfs2.dll is now incorporated within the application. However, people like small files, and thus the runtime is usually compressed. When you double click the application it decompresses ("unzips") the runtime into a temporary folder and runs it.

    This has the disadvantage of confusing Firewall and other programmes, as every temporary instance of the runtime is seen as a unique entity, instead of it just recognising them all as the de-compressed version of MyGame.exe (or whatever).
    .:::.Joshtek.:::.

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