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Thread: Additional functionality for "Create Object"

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    Additional functionality for "Create Object"

    Something that would be incredibly helpful (and I was hoping MMF2 had it) would be the ability to use the expression editor in the Create Object dialog, and possibly a Retrieve Object Name function.

    I'm suggesting this because I spent a few hours setting up active objects for a level editor, then realizing I'd be forced into:

    ObjectID = 1
    --> Create object: "Player" at -32,-32

    ...

    ObjectID = 53
    --> Create object: "Goal" at -32,-32

    when something like:

    Combo Box: Selection changed
    --> Create object: Combo Select$("Combo Box") at -32,-32

    would reduce the work to essentially nothing.

    I'd use Active Picture if I hadn't already gone so far into making the objects.

    Sorry if someone has mentioned this before, but I didn't find anything about it in a search.

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    Clicker Fusion 2.5 DeveloperAndroid Export Module

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    Re: Additional functionality for "Create Object"

    Eh, If I have read your request properly, goto tools, preferences, select tab "event list editor and in the "How to display the objects?" check Object's Name.

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    Re: Additional functionality for "Create Object"

    You obviously haven't read his post properly. I think his requests are warranted. Already (though currently out of place), the cursor object works by entering an active's name, as a string in the expression editor (to set a custom cursor).

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    Forum Moderator Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Re: Additional functionality for "Create Object"

    As a more general request, being able to handle as many things as possible through the Expression Editor rather than hard-coding values would be fantastic.

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    Re: Additional functionality for "Create Object"

    Oh your right, I haven't read it correctly.


    Ok I have an idea, you would need 3 seperate actions added,

    - New object from basic extension ie extension name, what new name would you like. (effectly a copy object)
    - New object from frame ie extension name, new name. (effectly a copy object)
    - New object from other frame ie extension name, new name. (effectly a copy object)
    - Clear error flag message.

    - You would possibly need a error occured event,

    and finally

    - An expression called get error message string.

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    Re: Additional functionality for "Create Object"

    []Oh your right, I haven't read it correctly.


    Ok I have an idea, you would need 3 seperate actions added,

    - New object from basic extension ie extension name, what new name would you like. (effectly a copy object)
    - New object from frame ie extension name, new name. (effectly a copy object)
    - New object from other frame ie extension name, new name. (effectly a copy object)
    - Clear error flag message.

    - You would possibly need a error occured event,

    and finally

    - An expression called get error message string. [/]
    Yeah something like that would be nice, too

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    Re: Additional functionality for "Create Object"

    Any additional input for this?

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    Re: Additional functionality for "Create Object"

    This would be really useful for map editors. <img src="/center/images/graemlins/smile.gif" alt="" />

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    Re: Additional functionality for "Create Object"

    Then a "retrieve selected object's name" function would come handy too. So you could select an object of any kind (e.g. by qualifier) and store it's name in a string and use that later to create it.
    And a "pick object by name" condition should be cool too.

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