User Tag List

Results 1 to 5 of 5

Thread: A larger active or several small ones?

  1. #1
    Clicker Fusion 2.5 DeveloperiOS Export ModuleSWF Export ModulePatch Maker
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)
    Renatos's Avatar
    Join Date
    Jun 2006
    Location
    São Paulo, SP - Brasil
    Posts
    593
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    A larger active or several small ones?

    I'm using several small actives as dummys to tell wether the character is in water or not, so here comes the question....A larger active or several small ones? Which would be faster.

    Thanks in advance.

  2. #2
    No Products Registered

    Join Date
    Aug 2006
    Location
    Westcountry, UK
    Posts
    862
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: A larger active or several small ones?

    A larger one would be quicker but mabye less accurate

  3. #3
    Clicker Fusion 2.5 DeveloperiOS Export ModuleSWF Export ModulePatch Maker
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)
    Renatos's Avatar
    Join Date
    Jun 2006
    Location
    São Paulo, SP - Brasil
    Posts
    593
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: A larger active or several small ones?

    Hmmm...really? I read elsewhere differently that the smaller they are, the quicker MMF loads them. You may be right though...any other opinions?

  4. #4
    Forum Moderator Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export Module
    DavidN's Avatar
    Join Date
    Jun 2006
    Location
    Boston, MA, USA
    Posts
    4,044
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: A larger active or several small ones?

    Is the water level uniform across your entire level? If so, you can check for the player being above/below a certain Y co-ordinate and get away with no actives for checking at all.

    I still had to use actives for the water surface animation in the only game I've used water, though, and having 64x32 tiles of it didn't seem to harm the game at all.

  5. #5
    Clicker Fusion 2.5 DeveloperiOS Export ModuleSWF Export ModulePatch Maker
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)
    Renatos's Avatar
    Join Date
    Jun 2006
    Location
    São Paulo, SP - Brasil
    Posts
    593
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: A larger active or several small ones?

    Hmmm...Interesting suggestion. I will look into that as well :-)

Similar Threads

  1. Set RGB vs. Scaling a small active for efficient transitions
    By FlipSwitchX in forum Multimedia Fusion 2 - Technical Support
    Replies: 3
    Last Post: 12th September 2013, 02:56 PM
  2. Larger Admob ads?
    By pzazz in forum Android Export Module Version 2.0
    Replies: 3
    Last Post: 9th July 2013, 07:34 AM
  3. BUG Edit Box font size larger now compared with Active System Box [Beta257-6]
    By AyreGuitar in forum iOS Export Module Version 2.0
    Replies: 6
    Last Post: 27th March 2013, 11:06 AM
  4. Making a box larger without lines being larger
    By RickyRombo in forum Multimedia Fusion 2 - Technical Support
    Replies: 2
    Last Post: 23rd May 2009, 12:39 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •