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Thread: Separation Between Same Active Objects

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleSWF Export Module

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    Separation Between Same Active Objects

    I have an active object called Explosion. It's modular so it has an alterable value called Size which determines its Scale and damage. I want to give it another alterable value that will determine if it produces more explosions (creating an explosion maker out of one explosion) and the Size value of the subsequent explosions.

    Pretty much I want to set the child explosion's alterable value B (Size) to the parent explosion's alterable value C (Passdown Size). Mostly this isn't a problem, but here I'm stumped as to how to differentiate between the two explosion objects. It ends up looking like "Set Size of Explosion to Passdown Size of Explosion", and that's just a mess.

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    Re: Separation Between Same Active Objects

    Try this extension:
    http://clickteam.com/center/showflat.php?Cat=0&Board=fammf2&Number=164 48

    It allows you to select one from multiple. E.g. the object with the highest alterable value. MMMh.. well not sure if that'll help now. Gotta think more about it.

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    Forum Moderator Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Re: Separation Between Same Active Objects

    Oddly enough I'm doing exactly the same thing in my game, but I ended up having three separate explosion objects - large, medium and small - that generated explosions of the next smallest size when they reached a certain point in their animation.

    But I'm sure there must be a neater way to do it.

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleSWF Export Module

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    Re: Separation Between Same Active Objects

    Yeah, I just ended up using 2 different explosion sprites. It's kind of annoying because they load up the same animation, but whatever. It's not like it's that inefficient - and it's still better than the 4 unique explosion types with the same animation in my last game...

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    Re: Separation Between Same Active Objects

    See it as a feature.. now you can have two different animations <img src="/center/images/graemlins/wink.gif" alt="" />

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