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Thread: Pathfinding Object Crash

  1. #1
    Clicker Multimedia Fusion 2 Developer

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    Pathfinding Object Crash

    Although this object rocks LOADS, i do find if a path is not found it crashes, even if you have the "Path Found" condition (powered by Fast Function) but still sometimes crashes - i was wondering if there is any plans of getting this big bug fixed? Like having an error condition or something (anything but it crashing)

  2. #2
    Clicker Fusion 2.5Fusion 2.5+ DLC

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    Re: Pathfinding Object Crash

    Known problem, I reported it (I guess) year ago?

    Anyway, it doesnt crash always, it depends on the map size and many other things-really dont have a clue why. Sometimes helped me to use two lines. The first one just set the start and destination and try to find path. The second did (when path exist) advancing steps. However now Im using it (MMF1.5) and no crash when the path doesnt exist <img src="/center/images/graemlins/frown.gif" alt="" /> Strange.

    I told it to z33z with the bug in MM2 (you cant set zone as obstacle) but no reply from him <img src="/center/images/graemlins/frown.gif" alt="" /> Maybe he is too busy, who knows...

  3. #3
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    Re: Pathfinding Object Crash

    No reply here, too. But even if he IS too busy, he could at least say so.
    But not replying at all... I had to give up my game half completed because
    of those crashes. It is a really powerfull object for someone like me who is
    not that good with arrays. Let's hope it will be fixed!

    So long

  4. #4
    Clicker Multimedia Fusion 2 Developer

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    Re: Pathfinding Object Crash

    yeah thats what i was doing using the Fast Function (2 lines) but sometimes it will still crash, odd! And yeah i noticed that u couldn't set zones to obstacles (makes things much more long winded without them!)

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