I just found a bug with the Active Picture Object:

With MooGame, When I code On User Here - Create ACTIVE OBJECT & Set ACTIVE OBJECT Value A to UserID, It'll create one object for each player and assign each object a userID. So if there are 5 players five objects get created with 5 correct IDs. But when I do this with the Active PICTURE Object it assigns EVERY Active Picture Object with one sigular ID. SO in this case there would be 5 Active Pictures that all share 1 ID. I tried this with the Alpha Channel Object and it also works correctly like the Active OBJECT. But when the Alpha channel object moves at specific angles it leaves a trail of the picture.

So this sort of sucks for me because I need to use .BMPs externally for my game but either method has a bad bug.

Any fixes/ideas/work-arounds?