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Thread: Small Update (Unsure where to post it.)

  1. #11
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)

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    Re: Small Update (Unsure where to post it.)

    I'm making a game that is technically 1728000 * 636336 big. But it works by moving the background, and loading it from an array as needed. This way i can create something larger than a normal big frame would allow without any slowing down. (except for loading the array file at the start :P ).

  2. #12
    Clicker Multimedia Fusion 2 DeveloperiOS Export Module
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    Re: Small Update (Unsure where to post it.)

    I'm creating a game atm that has the resolution 32600 x 1440. About 52000 objects (3000 of those are active) are placed on the level. It works perfectly for me, the actives doesn't slow down the application as I set "inactivate if too far from window" to Yes. When I need a lot of events to controll one enemy, I make a group of events that is only activated when you are on the same screen as the enenemy. The memory usage is a bit higher than it would have been with the levels in different frames, but I notice no difference in cpu usage.

    I think it works fine, but I wonder what would happen if I place more than 65535 objects on the frame...

  3. #13
    Clicker Multimedia Fusion 2
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    Re: Small Update (Unsure where to post it.)

    ArcaneTale takes place in a large frame, because of MooClick's inability to keep a connection between frame travel, and that each frame would require a different section of server to run all the enemies. ArcaneTale needs a single frame to run smoothly.

  4. #14
    Clicker Fusion 2.5 Developer
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    Re: Small Update (Unsure where to post it.)

    Unfortunately... Actually it all depends on how creative you are, as Greyhill mentioned, there are ways to do the things you want. Will it run with any stability? That's the true question. How far will you get until you end up with chugging mess of a game idea. That's another question.

    I'm still working on my first MMF 2 game, which if all goes well I should have done hopefully in a month or two.
    It's called X-war, a top down shooting game. Plus i get to use the flashlight, yay.
    []http://img438.imageshack.us/img438/4978/xwarshotyl0.jpg[/]

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