Heya, haven't been able to do much with MMF2 recently, but now im getting far into the planning and graphics stages of a game im going to do be doing, and messing around in MMF2, etc.. I had a few questions, sorry if these have been asked.
Some of these are assumptions I need confirming, because if something ive assumed isn't correct, ive got to rethink part of my gameplan. Unfortunately due to the type of game im doing, things have got to be right engine wise from the start.:
1) I've noticed no Control X, a object I was hoping to use because I want to have custom HotKeys for the game. (Default unchangable ones would be utterly useless before anyone suggests.)
Does anyone have either any news on a MMF2 conversion, or is there an extention or built in feature I haven't found yet that does the same thing?
2) There is a "Global Events" and "Global Objects" feature, yes? Meaning all such events and objects would be carried over to all the frames right? And do global objects show up in the objects list and is there a way to turn them "off" visible so I only have a list of objects just in a frame?
Lastly would alot of global events slow the game down at all?
3) Any limits global value wise? I've noticed you can add seemingly limitless values in the game properties, but whether MMF2 can handle it or what is another thing.
Lets put it this way - thousands of values due to the changeable nature of the game. Theres a heck of alot to store.
And if the limit is anything like "You have to remember the names of the values due to the event editor only displaying the first 25".. i'm covered, I have all needed values and their roles in an excel file =p
4) Has the sound bug been fixed in MMF2? You know, the one where a sound will play over, and over, and over again while really slowing the game down to a stop? The bug that was in MMF1.5, CNC, TGF, etc...?
I've noticed theres several sound channels (and a built in OGG facility, nice!), and im hoping that doesn't complicate matters, because I do intend to use those channels for astmopheric effects..
5) I haven't spotted it yet, is there a way to make a layer invisible or even a feature to change the global transparency of the layer? (the latter being doubtful but worth a shot.)
6) Is there a feature to "stop" a sound file at a specific point in the file (im talking down to millseconds here)?
Reason: Looping music. Basically would I need to make the music cut off at a very specific point by editing the file and making MMF start the file from the start of the loop (Very useful feature by the way, thanks!)? or is there a way for me to do that in MMF without editing the file?
7)Is the colour replacer as slow as it was performance wise as in MMF1.5? This would determine if I use it constantly or just every so often.
Still, im very very impressed with the improvements to MMF from 1.5.
During my various tests Ive only noticed slowdown whilst using the Mirrior object, and very large window sizes.
I'm going to go out on a limb here and assume that 420 x 400 is alright for a screensize anti-slowdown wise.
(Random size because roughly half of that is GUI,, sounds alot but I don't want the trouble of making a pause screen for an inventory and various other things.)
Thanks in advance, and sorry if any of this has already been asked.
- ACE










, sounds alot but I don't want the trouble of making a pause screen for an inventory and various other things.)
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