User Tag List

Results 1 to 2 of 2

Thread: Sound Levels

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleSWF Export Module

    Join Date
    Sep 2006
    Posts
    46
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Sound Levels

    I was wondering if it was posssible to classify sounds (between sound effects and music - I'm using ogg format) so that I can have a scaling effect to pan in/out certain sounds. Right now it looks like I have to manually set the volume for each sound, and that doesn't seem like it'll be very efficient.

  2. #2
    Clicker Fusion 2.5

    Join Date
    Jun 2006
    Posts
    402
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)

    Re: Sound Levels

    You could make an .ini file like this:

    [Birds]
    FileName="Birds1.ogg" (Filename of the sound)
    Volume=50 (The volume of the sound)
    Loop=1 (0(off) and 1(on))

    You would have to program your application/game to read the .ini file in the right way.

    Hope that helped

    Isaac

Similar Threads

  1. 100 levels in one
    By qenio in forum Multimedia Fusion 2 - Technical Support
    Replies: 3
    Last Post: 23rd August 2011, 03:25 PM
  2. Weird Sound Card Beeping - Sound Player Extension
    By xmetalxthrasherx in forum Multimedia Fusion 2 - Technical Support
    Replies: 0
    Last Post: 12th July 2011, 06:09 AM
  3. How to set-up levels?
    By CoxyofNewp in forum Multimedia Fusion 2 - Technical Support
    Replies: 2
    Last Post: 26th September 2010, 01:03 AM
  4. [Extension Request] Sound to text to Sound Convert
    By LB in forum Extension Development
    Replies: 43
    Last Post: 1st December 2008, 12:58 AM
  5. Sound File Levels
    By astrospoon in forum Multimedia Fusion 2 - Technical Support
    Replies: 1
    Last Post: 23rd January 2007, 02:17 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •