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Thread: [BUG]Fullscreen with 2 screens

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    [BUG]Fullscreen with 2 screens

    First of all I find it very irritating how it repositions all the windows whenever I test play a fullscreen app. I have to restore the window, then move it back onto the right screen, then I maximize it. When you have to do that 50 times a day, it gets very annoying.

    Anyways, the bug is that the mouse can still go onto the second screen even in fullscreen mode. I'm not exactly sure if that counts as a bug, but it really shouldn't do that.

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    Clicker Multimedia Fusion 2 DeveloperiOS Export Module

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    Re: [BUG]Fullscreen with 2 screens

    2 screens... like your main app and a sub-app? can't you set the current position of your frame and save it to an INI and recall it at the start of frame?

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    Re: [BUG]Fullscreen with 2 screens

    He's talking about a dual display I think, you know, two moniters? The fact that the mouse can still go onto the other screen isn't a bug in MMF, it can do that in any fullscreen app. It'll keep doing that in your fullscreen app unless your app has exclusive mouse access. I'm not sure but I think you need a third party extension for that though. (The Mouse extension for 1.5 did that for you I think.)

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    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    Re: [BUG]Fullscreen with 2 screens

    The window positionning problem is due to Windows, or DirectX, not MMF. We just call the functions to change the resolution of the screen, and we do not at any moment touch the size and position of the windows. It occurs sometimes on my machine, and I do not know why...

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    Re: [BUG]Fullscreen with 2 screens

    I've the same problem on my machine, if I understand what you said. That's odd, all the windows go to the other monitor. I'll take a look to see if there is something we can do to fix it.

    Yves.

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    Re: [BUG]Fullscreen with 2 screens

    It doesn't do that when I play Starcraft (640x480 256 color game)

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    Re: [BUG]Fullscreen with 2 screens

    I think that's because starcraft has to be run through the windows compatibility layer (probably because it's 256 colours, but maybe just because it's old) and so windows doesn't actually change the desktop resolution when it goes fullscreen. Trust me, most games DO make windows (and desktop icons) move about if they go full-screen to a different resolution to the one windows runs at.

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    Re: [BUG]Fullscreen with 2 screens

    Was anyone ever able to figure out the cause of this? I've found that it only happens when I use the Standard display mode in my MMF apps (DirectX and DirectX+VRAM don't cause the problem). I really hope this can be fixed as using DirectX mode slows my app down too much.

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    Re: [BUG]Fullscreen with 2 screens

    For me it stopped moving the windows once I managed to get the Start-menu on the secondary screen. So fullscreen goes on the primary screen which doesn't have the Start menu.

    Getting the Start-menu to the screen you want is a bit of trial and error though.

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    Re: [BUG]Fullscreen with 2 screens

    An interesting solution, but I can't exactly ask my end users with dual monitors to all make that kind of configuration change before using my program. It's way too invasive.

    Interesting to note: If you keep launching and exiting the app, it continues to push the windows to the right until they disappear even off of the second screen. The windows are "pushed" more and more until they're no longer visible.

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