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Thread: MMF2 pixelation

  1. #11
    Forum Moderator Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Re: MMF2 pixelation

    There's a sentence you don't see every day.

  2. #12
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    Re: MMF2 pixelation

    It is easier. All you have to remember is X+(Cos(Angle)*Speed) and Y-(Sin(Angle)*Speed).


  3. #13
    Wilnius
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    Re: MMF2 pixelation

    I think this is about 3d hardware acceleration, not actual 3d objects, and as I remember this was planned for MMF 2 but was scrapped somewhere along the way (prob to get it finished).

    I totally agree and think this is THE most important feature to improve MMF. It is something that very much belongs in a 2d tool as it would enable display of tons of sprites, with quick and smooth rescaling and antialiasing. Specially with the 3d cards being released today, many new 3d cards can display 100s of millions of triangles a second. Think about it, millions of sprites on the sceen at the same time(potentially, with the right graphics card..). This would elevate MMF to a whole new level I think.

    I wold very much like to know if this is a possibility in the future for MMF.

  4. #14
    Clickteam Clickteam
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    Re: MMF2 pixelation

    Yes its possible in the future this area will improve in MMF.
    Not a lot can be said right now but we are trying to improve every part of MMF2/TGF2 and this is certainly an area some energy is focused on.

  5. #15
    Forum Moderator Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
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    Re: MMF2 pixelation

    I dream about this feature for MMF2. I've understood that it's planned to add a new render engine wich will use 3D card (Direct3D) for MMF2 but I don't know when it will be available.

  6. #16
    Clicker Multimedia Fusion 2

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    Re: MMF2 pixelation

    That's great, if you're a trigonometry buff.

  7. #17
    Clicker Multimedia Fusion 2

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    Re: MMF2 pixelation

    It does not appear to me that ANY energy is being focused on MMF2. I asked this question, what, two years ago? Has ANYTHING changed in that time? Considering your primary competition are all using 3D cards for faster sprites, this would've been something you'd have implemented years ago.

    Unless this is not your commercial focus, which I suspect it is not. I've been with you guys since the very beginning (I'm talking the VERY BEGINNING, like Click-n-Create) and I've seen no real advancements, expect by your large and faithful community. What gives?

  8. #18
    Clickteam Clickteam

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    Re: MMF2 pixelation

    http://theclickteam.com/epicenter/ubbthreads.php?ubb=postlist&Board=64&page=1

  9. #19
    Clicker Multimedia Fusion 2iOS Export ModuleXNA Export Module
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    Re: MMF2 pixelation

    Quote Originally Posted by zamfir
    Unless this is not your commercial focus, which I suspect it is not. I've been with you guys since the very beginning (I'm talking the VERY BEGINNING, like Click-n-Create) and I've seen no real advancements, expect by your large and faithful community. What gives?
    ...the VERY BEGINNING but not including The Games Factory AND Klik'n'Play which both pre-date it?? lol

  10. #20
    Clicker Multimedia Fusion 2

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    Re: MMF2 pixelation

    Actually, those too.

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