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Thread: [BUG] Collision bugs at 32bit/16bit colors

  1. #1
    Clicker Fusion 2.5Android Export ModuleSWF Export Module

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    [BUG] Collision bugs at 32bit/16bit colors

    I made a game at 32 bit color depth. I have fine detection on rotated/scaled sprites and they work fine with 32 bit colors. But if I convert my app to 16 bit and run it in fullscreen, I get no fine detection on them for some reason.

    Could this be a bug?

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export Module

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    Re: [BUG] Collision bugs at 32bit/16bit colors

    Yes it could be a bug, but it would be helpful if;
    1. What build of MMF2 are you using?
    2. What OS are you using?
    3. Do you have demo code you could post to clickteam or load on the forum?

    These steps make getting bug fixes quicker by ensuring we can recreate the bug and ensure its not isolated to just one machine.

  3. #3
    Clicker Fusion 2.5Android Export ModuleSWF Export Module

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    Re: [BUG] Collision bugs at 32bit/16bit colors

    1. Newest 242
    2. Windows XP Pro
    3. Clickity Here

    Example instructions:

    1. Run app as it is. Text BONK is displayed upon fine collision.
    2. Set app to 16 bit colors. Run app. Text BONK appears upon box collision - which it shouldn't do.

  4. #4
    Clickteam Clickteam

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    Re: [BUG] Collision bugs at 32bit/16bit colors

    Thanks for the example! It's fixed in the build 243.

    Yves.

  5. #5
    Clicker Fusion 2.5Android Export ModuleSWF Export Module

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    Re: [BUG] Collision bugs at 32bit/16bit colors

    Great, thanks!

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