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Thread: Highlighting a character faster

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    Highlighting a character faster

    Hi all,
    On my videogame when my mouse is over a certain character, the character is supposed to glow. I do this in this way: when mouse pointer is over active 30, then change animation sequence of active 30 to "glow". Unfortunately if I do this, there is a 3 second delay before the character actually glows. Is there any way to make this go faster? I've seen it done faster before on other people's games created by MFD2.

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    Forum Moderator Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Re: Highlighting a character faster

    I can't imagine why there would be a three-second delay. What's the exact event/action that you're using?

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    Clicker Fusion 2.5 DeveloperSWF Export Module

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    Re: Highlighting a character faster

    Me neither. No delay with me.

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    Re: Highlighting a character faster

    Well, can you give me the correct event/action? I don't think you really need to know the one I'm using...

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    Re: Highlighting a character faster

    It sounds just the same as what you said - when cursor is over object "Active 30" -> Active 30: Change animation sequence to "glow". Although if you're using an active in place of the cursor, you would use the event "Cursor object is overlapping Active 30".

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    Re: Highlighting a character faster

    fine fine ill post in the file archive here is the link too it...
    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=20414&page=0#Po st20414

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    Re: Highlighting a character faster

    kk thanks David it works!

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