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Thread: MMF2 Build #243 (BETA)

  1. #31
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    Re: MMF2 Build #243 (BETA)

    Great work, especially the loading to AO and the speed optimalization is amazing!

  2. #32
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    Re: MMF2 Build #243 (BETA)

    Is it possible to add conditions in the "window control object" like "On window resize" and "On window moved" ? Because actually we must set an ["always":set height of frame window to height of client area] to prevent the bug of the scrolling if window has been resized.

    Is it possible too, to add actions "Set client area width" and "Set client area height" ? Because actually we can change window size but not the client area size (without calculation)...

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    Re: MMF2 Build #243 (BETA)

    1) what is actually the virtual frame?

    2) Alpha Channel Resizing issue

  4. #34
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    Re: MMF2 Build #243 (BETA)

    It would be nice, if you're able to use a calculation in the create object function. So you don't have to create objects at X: -200, and insert your action, e.g. set X: timer in the condition "X = -200" etc.

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    Re: MMF2 Build #243 (BETA)

    3) What's with the CD request? I had to go ALL the way DOWNSTAIRS and get the disk

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    Re: MMF2 Build #243 (BETA)

    Great job, though I'm afraid I had to re-install build232 again.
    I had a problem in a game I'm currentliy working on. The detectors
    suddenly missed each other. I think it's a fasst-loop issue.

    And when I selected a movement for an active object, some movements
    where double, e.g. sine movement. There still was version 1.0 and
    then there was also the new 1.1 version. Same with circular and
    polygon (and others).


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    Re: MMF2 Build #243 (BETA)

    You need to delete the old versions of the movements (Sine, Circular and Reg Polygon) manually once you have converted all objects in your programs using them, sorry. It is mentioned at the end of the second post.

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    Re: MMF2 Build #243 (BETA)

    There is a bug with scrolling and subapp. Try this example : HERE

  9. #39
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    Re: MMF2 Build #243 (BETA)

    Well this is quite an update, I must say.

    I've updated the Wiki with all the new feature, and I must say there is a lot of them.

    This is really cool.

    regards,

    Joewski

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    Re: MMF2 Build #243 (BETA)

    Quote Originally Posted by raytrace
    3) What's with the CD request? I had to go ALL the way DOWNSTAIRS and get the disk
    The patch system uses the state of the original installation (stored on the CD-ROM) as its base. This means that the file doesn't have to be bloated with data on how to update MMF2 from every possible build.
    .:::.Joshtek.:::.

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